Using gamification to motivate human cooperation in a lane-change scenario

This paper suggests a concept for motivating driver cooperation. The proposed interaction concept incorporates gamification to motivate cooperation in a lane-change scenario in a highly automated environment. Prior research has shown that without taking individual factors such as time pressure or social status into account, cooperation-acceptance rates were as high as 88% for the left-lane and 100% for the right-lane scenario [1]. Assuming that it influences cooperative behavior, we added time pressure to the experimental setting in this study. We developed and implemented a motivational trade-off concept to counteract an expected drop in acceptance rates for lane-change cooperation under time pressure. Experimental conditions with and without the trade-off concept were tested in a driving-simulator experiment and the results were compared to those of the prior study. They confirmed the drop in acceptance rates under time pressure for the left-lane perspective; however, introducing the concept increased acceptance rates for the left-lane, and decreased them for the right-lane perspective. Using the gamified concept, drivers form cooperative strategies and trade time for points-which equals the unbalanced lane change. Besides being motivational, the trade-off concept is able to shape cooperative behavior.

[1]  Fei-Yue Wang,et al.  Cooperative Driving at Blind Crossings Using Intervehicle Communication , 2006, IEEE Transactions on Vehicular Technology.

[2]  E. Lai,et al.  Motivation: A Literature Review , 2011 .

[3]  D A Norman,et al.  The 'problem' with automation: inappropriate feedback and interaction, not 'over-automation'. , 1990, Philosophical transactions of the Royal Society of London. Series B, Biological sciences.

[4]  Andreas Möller,et al.  Gameful design in the automotive domain: review, outlook and challenges , 2013, AutomotiveUI.

[5]  Lisanne Bainbridge,et al.  Ironies of automation , 1982, Autom..

[6]  Klaus Bengler,et al.  “Take over!” How long does it take to get the driver back into the loop? , 2013 .

[7]  Riender Happee,et al.  From Mackworth’s clock to the open road: A literature review on driver vigilance task operationalization , 2016 .

[8]  Chuan Shi Routine Driving Infotainment App : Gamification of Performance Driving , 2012 .

[9]  Hermann Winner,et al.  Three Decades of Driver Assistance Systems: Review and Future Perspectives , 2014, IEEE Intelligent Transportation Systems Magazine.

[10]  R. Scholl,et al.  Motivation Sources Inventory: Development and Validation of New Scales to Measure an Integrative Taxonomy of Motivation , 1998 .

[11]  Klaus Bengler,et al.  Carrot and stick: A game-theoretic approach to motivate cooperative driving through social interaction , 2018 .

[12]  Z. Popovic,et al.  Crystal structure of a monomeric retroviral protease solved by protein folding game players , 2011, Nature Structural &Molecular Biology.

[13]  Frank Flemisch,et al.  Towards a dynamic balance between humans and automation: authority, ability, responsibility and control in shared and cooperative control situations , 2012, Cognition, Technology & Work.

[14]  N. Lazzaro Why we Play Games: Four Keys to More Emotion without Story , 2004 .

[15]  K. Bengler,et al.  Interaction Principles for Cooperative Human-Machine Systems , 2012, it Inf. Technol..

[16]  D. Hoang FLOW: The Psychology of Optimal Experience , 2018 .

[17]  Lennart E. Nacke,et al.  From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.

[18]  Markus Zimmermann,et al.  A Roland for an Oliver? Subjective perception of cooperation during conditionally automated driving , 2015, 2015 International Conference on Collaboration Technologies and Systems (CTS).

[19]  Steven E. Shladover,et al.  Cooperative (rather than autonomous) vehicle-highway automation systems , 2009, IEEE Intelligent Transportation Systems Magazine.

[20]  Christophe Kolski,et al.  From Human-Machine Interaction to Cooperation: Towards the Integrated Copilot , 2011 .

[21]  Fabian Groh Gamification : State of the Art Definition and Utilization , 2012 .

[22]  Kathrin Gerling,et al.  Exploring the Potential of Gamification Among Frail Elderly Persons , 2011 .

[23]  Mario Muñoz Organero,et al.  GAFU: Using a Gamification Tool to Save Fuel , 2015, IEEE Intelligent Transportation Systems Magazine.

[24]  Lennart E. Nacke,et al.  Gamification : Toward a Definition , 2022 .

[25]  L. Lave,et al.  FACTORS AFFECTING CO-OPERATION IN THE PRISONER'S DILEMMA. , 1965, Behavioral science.

[26]  Stefan Bauer,et al.  Acting together by mutual control: Evaluation of a multimodal interaction concept for cooperative driving , 2014, 2014 International Conference on Collaboration Technologies and Systems (CTS).

[27]  Juho Hamari,et al.  Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification , 2014, 2014 47th Hawaii International Conference on System Sciences.

[28]  J. McGonigal Reality Is Broken: Why Games Make Us Better and How They Can Change the World , 2011 .

[29]  Dan,et al.  [ACM Press the 15th International Academic MindTrek Conference - Tampere, Finland (2011.09.28-2011.09.30)] Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek \'11 - From game design elements to gamefulness , 2011 .

[30]  Neville A. Stanton,et al.  When Communication Breaks Down or What was that? – The Importance of Communication for Successful Coordination in Complex Systems☆ , 2015 .

[31]  Mark S. Young,et al.  Cooperation between drivers and automation: implications for safety , 2009 .

[32]  Meng Wang,et al.  Game theoretic approach for predictive lane-changing and car-following control , 2015 .

[33]  Markus Zimmermann,et al.  A multimodal interaction concept for cooperative driving , 2013, 2013 IEEE Intelligent Vehicles Symposium (IV).

[34]  Pat Langley,et al.  Learning distributed strategies for traffic control , 1998 .

[35]  Martin Baumann,et al.  Investigation of Cooperative Driving Behaviour during Lane Change in a Multi-Driver Simulation Environment , 2012 .

[36]  Neville A. Stanton,et al.  The Development of a Method to Assess the Effects of Traffic Situation and Time Pressure on Driver Information Preferences , 2015, HCI.