Modeling a Murex cabritii sea shell with a structured implicit surface modeler
暂无分享,去创建一个
[1] A. Ricci,et al. A Constructive Geometry for Computer Graphics , 1973, Comput. J..
[2] Brian Wyvill,et al. A field interpolated texture mapping algorithm for skeletal implicit surfaces , 1999, 1999 Proceedings Computer Graphics International.
[3] Christophe Schlick,et al. Implicit Sweep Objects , 1996, Comput. Graph. Forum.
[4] Hans Meinhardt,et al. The Algorithmic Beauty of Sea Shells , 1998, The Virtual Laboratory.
[5] Harald Alfred Rehder,et al. The Audubon Society field guide to North American seashells , 1981 .
[6] Brian Wyvill,et al. TEXTURE MAPPING THE BLOBTREE , 1998 .
[7] Brian Wyvill,et al. Polygonization of Implicit Surfaces with Constructive solid Geometry , 1996, Int. J. Shape Model..
[8] Przemyslaw Prusinkiewicz,et al. Modeling seashells , 1992, SIGGRAPH.
[9] Brian Wyvill,et al. Extending the CSG Tree. Warping, Blending and Boolean Operations in an Implicit Surface Modeling System , 1999, Comput. Graph. Forum.
[10] Yoichiro Kawaguchi,et al. A morphological study of the form of nature , 1982, SIGGRAPH.