A game-based learning system to disseminate kanban concept in engineering context: A case study from risk-based inspection project
暂无分享,去创建一个
[1] Robert W. Hall,et al. Driving the productivity machine : production planning and control in Japan : a research report , 1981 .
[2] Martin Ebner,et al. Successful implementation of user-centered game based learning in higher education: An example from civil engineering , 2007, Comput. Educ..
[3] António Galrão Ramos,et al. Development of a Platform for Lean Manufacturing Simulation Games , 2013, Rev. Iberoam. de Tecnol. del Aprendiz..
[4] D. Stadnicka,et al. Gamification based lean knowledge dissemination: A case study , 2016, 2016 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM).
[5] Bradley R. Staats,et al. Lean principles, learning, and knowledge work: Evidence from a software services provider , 2011 .
[6] R. M. Chandima Ratnayake,et al. Application of a fuzzy inference system for functional failure risk rank estimation: RBM of rotating equipment and instrumentation , 2014 .
[7] R. M. Chandima Ratnayake,et al. A decision model for executing plant strategy: maintaining the technical integrity of petroleum flowlines , 2012 .
[8] R. M. Chandima Ratnayake,et al. Mechanization of static mechanical systems inspection planning process , 2015 .
[9] Dietrich Albert,et al. Micro-adaptivity: protecting immersion in didactically adaptive digital educational games , 2010, J. Comput. Assist. Learn..
[10] R. M. Chandima Ratnayake. Risk Based Integrity Assessment and Control of Ageing Subsea Pipelines: An Expert System Based Approach , 2015 .
[11] Casper Lassenius,et al. Teaching University Students Kanban with a Collaborative Board Game , 2016, 2016 IEEE/ACM 38th International Conference on Software Engineering Companion (ICSE-C).
[12] Monica Rossi,et al. Set based concurrent engineering: Serious gaming and implications for practice , 2013, 2013 International Conference on Engineering, Technology and Innovation (ICE) & IEEE International Technology Management Conference.
[13] Henrik Kniberg,et al. Lean from the Trenches: Managing Large-Scale Projects with Kanban , 2011 .
[14] R. M. Chandima Ratnayake,et al. Evaluation of risk levels in static mechanical equipment: a fuzzy expert system approach , 2016, Int. J. Inf. Decis. Sci..
[15] R. M. Chandima Ratnayake. Use of a fuzzy inference system for criticality rank computation in NORSOK standard Z-008: maintenance of rotating equipment and instrumentation , 2015 .
[16] Mable B. Kinzie,et al. Gender differences in game activity preferences of middle school children: implications for educational game design , 2008 .
[17] D. Reinertsen. The Principles of Product Development Flow: Second Generation Lean Product Development , 2009 .
[18] C. Douglas Wetzel,et al. The Effectiveness of Games for Educational Purposes: A Review of Recent Research , 1992 .
[19] Cyril Brom,et al. Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study , 2011, Comput. Educ..
[20] Carlos Vaz de Carvalho,et al. Serious Games for Lean Manufacturing: The 5S Game , 2013, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje.