Realistic and efficient wrinkle simulation using an anatomy-based face model with adaptive refinement
暂无分享,去创建一个
Yu Zhang | Terence Sim | T. Sim | Yu Zhang
[1] Nadia Magnenat-Thalmann,et al. Simulating wrinkles and skin aging , 1999, The Visual Computer.
[2] Takaaki Kuratate,et al. A simple method for modeling wrinkles on human skin , 2002, 10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings..
[3] James F. Blinn,et al. Simulation of wrinkled surfaces , 1978, SIGGRAPH.
[4] Nadia Magnenat-Thalmann,et al. A computational skin model: fold and wrinkle formation , 2002, IEEE Transactions on Information Technology in Biomedicine.
[5] Pascal Volino,et al. Fast Geometrical Wrinkles on Animated Surfaces , 1998 .
[6] Gavin S. P. Miller,et al. The motion dynamics of snakes and worms , 1988, SIGGRAPH.
[7] Arie E. Kaufman,et al. TSL—A Texture Synthesis Language , 1988, The Visual Computer.
[8] D. H. Mellor,et al. Real time , 1981 .
[9] Yu Zhang,et al. Efficient Modeling of An Anatomy‐Based Face and Fast 3D Facial Expression Synthesis , 2003, Comput. Graph. Forum.
[10] M. Sato. [Mechanical properties of living tissues]. , 1986, Iyo denshi to seitai kogaku. Japanese journal of medical electronics and biological engineering.
[11] Marie-Paule Cani,et al. Real-time dynamic wrinkles , 2004, Proceedings Computer Graphics International, 2004..
[12] Demetri Terzopoulos,et al. Realistic modeling for facial animation , 1995, SIGGRAPH.
[13] Daniel Thalmann,et al. A plastic-visco-elastic model for wrinkles in facial animation and skin aging , 1994 .
[14] Nadia Magnenat-Thalmann,et al. Physically-based Wrinkle Simulation & Skin Rendering , 1997, Computer Animation and Simulation.
[15] Keith Waters,et al. A muscle model for animation three-dimensional facial expression , 1987, SIGGRAPH.
[16] Nadia Magnenat-Thalmann,et al. Animating wrinkles on clothes , 1999, Proceedings Visualization '99 (Cat. No.99CB37067).
[17] Marc Rioux,et al. Facial image synthesis using skin texture recording , 1990, The Visual Computer.
[18] Gabriel Taubin,et al. Estimating the tensor of curvature of a surface from a polyhedral approximation , 1995, Proceedings of IEEE International Conference on Computer Vision.
[19] Irfan A. Essa,et al. Real-time Photo-Realistic Physically Based Rendering of Fine Scale Human Skin Structure , 2001, Rendering Techniques.
[20] Demetri Terzopoulos,et al. Physically-based facial modelling, analysis, and animation , 1990, Comput. Animat. Virtual Worlds.
[21] Yu Zhang,et al. A new physical model with multilayer architecture for facial expression animation using dynamic adaptive mesh , 2004, IEEE Transactions on Visualization and Computer Graphics.
[22] Nadia Magnenat-Thalmann,et al. Simulation of static and dynamic wrinkles of skin , 1996, Proceedings Computer Animation '96.
[23] Nadia Magnenat-Thalmann,et al. Simulation of Skin Aging and Wrinkles with Cosmetics Insight , 2000, Computer Animation and Simulation.
[24] Shigeki Yokoi,et al. A Generation Model for Human Skin Texture , 1993 .
[25] Fumio Kishino,et al. Realistic 3D facial animation in virtual space teleconferencing , 1995, Proceedings 4th IEEE International Workshop on Robot and Human Communication.
[26] Marie-Luce Viaud,et al. Facial animation with wrinkles , 1992 .