Dmesh: Fast Depth-Image Meshing And Warping
暂无分享,去创建一个
[1] Gary Bishop,et al. Dynamic Shading in Image-Based Rendering , 1998 .
[2] Anselmo Lastra,et al. LDI tree: a hierarchical representation for image-based rendering , 1999, SIGGRAPH.
[3] Renato Pajarola,et al. Object-space point blending and splatting , 2003, SIGGRAPH '03.
[4] Nelson L. Max,et al. Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers , 1996, Rendering Techniques.
[5] Leonard McMillan,et al. A List-Priority Rendering Algorithm for Redisplaying Projected Surfaces , 1995 .
[6] Matthias Zwicker,et al. Surface splatting , 2001, SIGGRAPH.
[7] Leonard McMillan,et al. Post-rendering 3D warping , 1997, SI3D.
[8] François X. Sillion,et al. Multi‐layered impostors for accelerated rendering , 1999, Comput. Graph. Forum.
[9] Linda G. Shapiro,et al. View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data , 1997, Rendering Techniques.
[10] Michael Wimmer,et al. Eurographics Workshop on Rendering (2002) Textured Depth Meshes for Real-time Rendering of Arbitrary Scenes , 2022 .
[11] Daniel G. Aliaga,et al. MMR: an interactive massive model rendering system using geometric and image-based acceleration , 1999, SI3D.
[12] William Ribarsky,et al. Real-time, continuous level of detail rendering of height fields , 1996, SIGGRAPH.
[13] R. Pajarola,et al. Fast Depth-Image Meshing and Warping , 2002 .
[14] Manuel Menezes de Oliveira Neto,et al. Image-based objects , 1999, SI3D.
[15] Amitabh Varshney,et al. Walkthroughs of complex environments using image-based simplification , 1998 .
[16] Lance Williams,et al. View Interpolation for Image Synthesis , 1993, SIGGRAPH.
[17] R. Pajarola,et al. Object-Space Blending and Splatting of Points , 2003 .
[18] Marc Levoy,et al. QSplat: a multiresolution point rendering system for large meshes , 2000, SIGGRAPH.
[19] Amitabh Varshney,et al. Navigating static environments using image-space simplification and morphing , 1997, SI3D.
[20] William J. Dally,et al. Point Sample Rendering , 1998, Rendering Techniques.
[21] Anselmo Lastra,et al. Automatic image placement to provide a guaranteed frame rate , 1999, SIGGRAPH.
[22] Michael D. McCool,et al. Texture shaders , 1999, Workshop on Graphics Hardware.
[23] Richard Szeliski,et al. Layered depth images , 1998, SIGGRAPH.
[24] David Salesin,et al. Hierarchical image caching for accelerated walkthroughs of complex environments , 1996, SIGGRAPH.
[25] Ming Wan,et al. Image based rendering with stable frame rates , 2000, Proceedings Visualization 2000. VIS 2000 (Cat. No.00CH37145).
[26] Andrew W. Fitzgibbon,et al. An Experimental Comparison of Range Image Segmentation Algorithms , 1996, IEEE Trans. Pattern Anal. Mach. Intell..
[27] Renato Pajarola. Access to large scale terrain and image databases in geoinformation systems , 1998 .
[28] Matthias Zwicker,et al. Surfels: surface elements as rendering primitives , 2000, SIGGRAPH.
[29] Ronald Pose,et al. Priority rendering with a virtual reality address recalculation pipeline , 1994, SIGGRAPH.
[30] Ross T. Whitaker,et al. Partitioning 3D Surface Meshes Using Watershed Segmentation , 1999, IEEE Trans. Vis. Comput. Graph..
[31] Baoquan Chen,et al. POP: a hybrid point and polygon rendering system for large data , 2001, Proceedings Visualization, 2001. VIS '01..
[32] George Drettakis,et al. Efficient Impostor Manipulation for Real‐Time Visualization of Urban Scenery , 1997, Comput. Graph. Forum.