Today’s computer aided design systems enable the creation of digital product definitions that are widely used throughout the design process, for example in analysis or manufacturing. Typically, such product definitions are created after the bulk of [shape] designing has been completed because their creation requires a detailed knowledge of the shape that is to be defined. Consequently, there is a gulf between the exploration processes that result in the selection of a design concept and the creation of its definition. In order to address this distinction, between design exploration and product definition, understanding of how designers create and manipulate shapes is necessary. The research outlined in this paper results from work concerned with addressing these issues, with the long term goal of informing a new generation of computer aided design systems which support design exploration as well as the production of product definitions. This research is based on the shape grammar formalism.
[1]
David C. Hogg,et al.
Wormholes in shape space: tracking through discontinuous changes in shape
,
1998,
Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271).
[2]
M Tapia,et al.
A Visual Implementation of a Shape Grammar System
,
1999
.
[3]
Miquel Prats,et al.
EXPLORATION THROUGH DRAWINGS IN THE CONCEPTUAL STAGE OF PRODUCT DESIGN
,
2006
.
[4]
Hau Hing Chau,et al.
EVALUATION OF A 3D SHAPE GRAMMAR IMPLEMENTATION
,
2004
.
[5]
David C. Hogg,et al.
Learning Flexible Models from Image Sequences
,
1994,
ECCV.
[6]
M. Suwa.
Constructive perception: Coordinating perception and conception toward acts of problem-finding in a creative experience
,
2003
.
[7]
G. Stiny.
Introduction to Shape and Shape Grammars
,
1980
.
[8]
Iestyn Jowers,et al.
Computation with Curved Shapes: Towards Freeform Shape Generation in Design
,
2007
.