Networking for Distributed Virtual Simulation

Abstract Distributed Virtual Simulation (DVS) is a new technology that extends Virtual Reality to the networked environment. It was developed for military training and is being used for civilian education and entertainment. Participants can interact over great distances in the virtual world if supported by a network that provides real-time, multicast packet communications with resource reservation for adequate performance, and satisfactory security. Requirements and techniques for real-time networking, internetted multicast, and resource reservations in support of DVS are described, and are used to define the set of missing Internet technologies that will be needed for DVS.