Not your Grandmother's Game: AI-Based Art and Entertainment

AI-based art and entertainment opens new possibilit ies both for game design and for AI. For games, it points the way to intelligent entertainment that functions as High Culture. For A I, it points the way to expressive AI, a new viewpo int that can inform and direct AI research. These twin claims are discussed in light of the concrete examples provided by three AI-based art and entertainment systems: Subjective Avatars, Office Plant #1, and Terminal T ime.