A voxel-based, forward projection algorithm for rendering surface and volumetric data

A voxel-based, forward projection algorithm with a pipeline architecture for real-time applications is presented. The multisensor capabilities (electrooptical, or visual, and infrared) currently implemented in software have also been applied to non-real-time imaging applications on workstations and minicomputers. Most suited for terrain-based applications, the system features haze, imbedded targets, moving objects, smooth shading, and specular reflections.<<ETX>>