Spatial Computing and Spatial Practices

The gathering momentum behind the research agendas of pervasive, ubiquitous and ambient computing, set in motion by Mark Weiser (1991), offer dramatic opportunities for information systems design. They raise the possibility of “putting computation where it belongs” by exploding computing power out of conventional machines and interfaces, and embedding it in myriad large and small communicating devices and everyday objects. Exciting though these developments are, however, they remain “just technology” unless they can be successfully married to things that people really need and want to do. In addressing the “disappearing computer” we have, therefore, carried over from previous research an interdisciplinary perspective, and a focus on the sociality of action (Suchman 1987).

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