An Interactive Multisensory Virtual Environment for Developmentally Disabled
暂无分享,去创建一个
Anthony Lewis Brooks | Michael Boelstoft Holte | Henrik Sæderup | Flaviu Vreme | Hans Pauli Arnoldson | Alexandru Diaconu | Patrick Stolc | M. B. Holte | A. Brooks | Henrik Sæderup | A. Diaconu | Flaviu Vreme | Patrick Stolc
[1] Dooley J. Murphy. Bodiless embodiment: A descriptive survey of avatar bodily coherence in first-wave consumer VR applications , 2017, 2017 IEEE Virtual Reality (VR).
[2] Mel Slater,et al. The Sense of Embodiment in Virtual Reality , 2012, PRESENCE: Teleoperators and Virtual Environments.
[3] D. Roane,et al. Assessment of Stimulus Preferences in Multisensory Environment Therapy for Older People with Dementia , 2003 .
[4] Jason Jerald,et al. The VR Book: Human-Centered Design for Virtual Reality , 2015 .
[5] John Powell,et al. How level of realism influences anxiety in virtual reality environments for a job interview , 2013, Int. J. Hum. Comput. Stud..
[6] Alan F. Smeaton,et al. Advances in Visual Informatics , 2015, Lecture Notes in Computer Science.
[7] Mel Slater,et al. How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality , 2014, Front. Robot. AI.
[8] Paul Pagliano,et al. Using a Multisensory Environment: A Practical Guide for Teachers , 2001 .
[9] Marie-Laure Ryan,et al. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media , 2000 .
[10] Pamela Baxter,et al. Qualitative Case Study Methodology: Study Design and Implementation for Novice Researchers , 2008 .
[11] Regan L. Mandryk,et al. Full-body motion-based game interaction for older adults , 2012, CHI.
[12] M. O'Reilly,et al. Snoezelen: an overview of research with people with developmental disabilities and dementia , 2002, Disability and rehabilitation.
[13] Maria del Carmen Juan Lizandra,et al. Using augmented and virtual reality for the development of acrophobic scenarios. Comparison of the levels of presence and anxiety , 2010, Comput. Graph..
[14] Hans-Werner Gellersen,et al. Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences , 2015, CHI.
[15] Paul Dourish,et al. Where the action is , 2001 .