Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer

[1]  Jacopo Pantaleoni,et al.  VoxelPipe: a programmable pipeline for 3D voxelization , 2011, HPG '11.

[2]  David S. Ebert,et al.  Conservative voxelization , 2007, The Visual Computer.

[3]  Samuli Laine,et al.  Efficient Sparse Voxel Octrees , 2011, IEEE Trans. Vis. Comput. Graph..

[4]  Elmar Eisemann,et al.  Interactive Indirect Illumination Using Voxel Cone Tracing , 2011, Comput. Graph. Forum.

[5]  Hujun Bao,et al.  Real-time voxelization for complex polygonal models , 2004, 12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004. Proceedings..

[6]  Hongsheng Chen,et al.  Hardware accelerated voxelization , 2000, Comput. Graph..

[7]  Elmar Eisemann,et al.  Efficient Rendering of Highly Detailed Volumetric Scenes with Giga Voxels , 2010, GPU Pro.

[8]  Christian Duriez,et al.  Volume contact constraints at arbitrary resolution , 2010, ACM Trans. Graph..

[9]  Hans-Peter Seidel,et al.  Fast parallel surface and solid voxelization on GPUs , 2010, SIGGRAPH 2010.

[10]  Elmar Eisemann,et al.  Single-pass GPU solid voxelization for real-time applications , 2008, Graphics Interface.

[11]  Thorsten Grosch,et al.  Voxel-based global illumination , 2011, SI3D.

[12]  Jian Huang,et al.  An Accurate Method for Voxelizing Polygon Meshes , 1998, VVS.

[13]  Sylvain Lefebvre,et al.  GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering , 2009, I3D '09.

[14]  Anton Kaplanyan,et al.  Cascaded light propagation volumes for real-time indirect illumination , 2010, I3D '10.