Presence vs. flow in the context of computer games

Flow and presence share several similarities such as the immersive component and intense feelings of involvement. Until today, relatively little attention has been paid to the connection between the two concepts. Thus, the purpose of this study (N = 70) was to examine whether presence and flow are related in the context of computer games. Factor analysis proved presence and flow to be two distinct constructs. In addition, flow seems to mediate the relationship between presence and enjoyment.