Case Study: Creating Embodied Interaction with Learning Intangible Cultural Heritage through WebAR
暂无分享,去创建一个
Yi Ji | Kaiping Feng | Peng Tan | Damian Hills | Yi Ji | Peng Tan | Damian Hills | K. Feng
[1] Wei Wang,et al. On the role of in-situ making and evaluation in designing across cultures , 2020, CoDesign.
[2] Daniel J. Wigdor,et al. "I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming , 2019, CHI.
[3] Stella Douka,et al. An adaptive framework for the creation of exergames for intangible cultural heritage (ICH) education , 2018, Journal of Computers in Education.
[4] Roberto Pierdicca,et al. A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage , 2018, ACM Journal on Computing and Cultural Heritage.
[5] K. Kuah,et al. Intangible Cultural Heritage in Contemporary China : The participation of local communities , 2016 .
[6] Julien Keiichi Nakata Glenat. CONVENTION FOR THE SAFEGUARDING OF THE INTANGIBLE CULTURAL HERITAGE GLOBAL STRATEGY FOR STRENGTHENING NATIONAL CAPACITIES FOR SAFEGUARDING INTANGIBLE CULTURAL HERITAGE , 2015 .
[7] Matej Novotny,et al. Applications of Multi-touch Augmented Reality System in Education and Presentation of Virtual Heritage , 2013, VARE.
[8] Michela Ott,et al. Towards a new era for Cultural Heritage Education: Discussing the role of ICT , 2011, Comput. Hum. Behav..
[9] Juliet M. Corbin,et al. Basics of Qualitative Research (3rd ed.): Techniques and Procedures for Developing Grounded Theory , 2008 .
[10] D. Lowenthal. Natural and cultural heritage , 2005 .
[11] Paul Dourish,et al. Where the action is , 2001 .