Observing Sara: a case study of a blind person's interactions with technology

While software is increasingly being improved to enhance access and use, software interfaces nonetheless often create barriers for people who are blind. In response, the blind computer user develops workarounds, strategies to overcome the constraints of a physical and social world engineered for the sighted. This paper describes an interview and observational study of a blind college student interacting with various technologies within her home. Structured around Blythe, Monk and Park's Technology Biographies, these experience centered sessions focus not only on technology function, but on the relationship of function to the meanings and values that this student attributes to technology use in different settings. Studying a single user across a range of devices and tasks provides a broader and more nuanced understanding of the contexts and causes of task failure and of the workarounds employed than is possible with a more narrowly focused usability study. Themes that were revealed across a range of tasks include the importance for technologies to not "mark" the user as being blind within a predominantly sighted social world, to support user independence through portability and user control, and to allow user "resets" and brute-force fallbacks in the face of persistent task failure.

[1]  Stephen Brewster,et al.  Providing external memory aids in haptic visualisations for blind computer users , 2005 .

[2]  Bill Moggridge,et al.  Designing interactions , 2006 .

[3]  R. Hepburn,et al.  BEING AND TIME , 2010 .

[4]  Elizabeth Warnock Fernea,et al.  Guests of the Sheik: An Ethnography of an Iraqi Village , 1965 .

[5]  Terry Winograd,et al.  Understanding computers and cognition , 1986 .

[6]  Lois W. Sayrs Interviews : an introduction to qualitative research interviewing , 1996 .

[7]  Phoebe Sengers,et al.  Making by making strange: Defamiliarization and the design of domestic technologies , 2005, TCHI.

[8]  Peter Gregor,et al.  “User sensitive inclusive design”— in search of a new paradigm , 2000, CUU '00.

[9]  Helen Petrie,et al.  Auditory navigation in hyperspace: Design and evaluation of a non-visual hypermedia system for blind users , 1999, Behav. Inf. Technol..

[10]  Alistair Sutcliffe,et al.  Investigating the usability of a screen reader and mental models of blind users in the Windows environment , 2003 .

[11]  Barbara Mirel Interaction Design for Complex Problem Solving , 2003 .

[12]  A. Luria The Man with a Shattered World: The History of a Brain Wound , 1972 .

[13]  Helen Petrie,et al.  Auditory navigation in hyperspace: design and evaluation of a non-visual hypermedia system for blind users , 1998, Assets '98.

[14]  Harry F. Wolcott The man in the principal's office;: An ethnography , 1973 .

[15]  Wai Yu,et al.  Image to Haptic Data Conversion : A First Step to Improving Blind People ’ s Accessibility to Printed Graphs , 2001 .

[16]  Steven E. Katz,et al.  Planet of the Blind , 2004 .

[17]  Julie A. Jacko,et al.  Multimodal Feedback as a Solution to Ocular Disease-Based User Performance Decrements in the Absence of Functional Visual Loss , 2005, Int. J. Hum. Comput. Interact..

[18]  Terry Winograd,et al.  Understanding computers and cognition - a new foundation for design , 1987 .

[19]  Pawan Sinha,et al.  Visual object concept discovery: Observations in congenitally blind children, and a computational approach , 2007, Neurocomputing.

[20]  J. Crocker,et al.  Social stigma and self-esteem: The self-protective properties of stigma. , 1989 .

[21]  R. Yin Case Study Research: Design and Methods , 1984 .

[22]  Owen M. Fiss In Search of a New Paradigm , 1995 .

[23]  T. Stockdale,et al.  Population estimates. , 2004, Health statistics quarterly.

[24]  C. Magnusson,et al.  Navigation and recognition in complex haptic virtual environments: Reports from an extensive study with blind users , 2002 .

[25]  Douglas Harper,et al.  Working Knowledge: Skill and Community in a Small Shop , 1987 .

[26]  Mark Blythe,et al.  Technology biographies: field study techinques for home use product development , 2002, CHI 2002.

[27]  Massimo Bergamasco,et al.  The Design and Evaluation of a Computer Game for the Blind in the GRAB Haptic Audio Virtual Environment , 2003 .

[28]  G. Jacobs The Participant Observer , 1970 .

[29]  S. Freud Dora: An Analysis of a Case of Hysteria , 1963 .

[30]  A. A. Rogow,et al.  A Further Footnote To Freud'S "Fragment Of An Analysis Of A Case Of Hysteria" , 1978, Journal of the American Psychoanalytic Association.