PLAY UP! A SMART KNOWLEDGE-BASED SYSTEM USING GAMES FOR PREVENTING FALLS IN ELDERLY PEOPLE

Falls in elderly people are becoming a serious problem not only impacting quality of life but also putting a financial burden on the healthcare system. Research has shown that regular exercise and maintaining an active lifestyle can help to reduce the risk of falling. Computer games can be used to support and motivate elderly people in exercising regularly in a playful way. In this paper we present a cloud-enabled knowledge-based system (KBS) for personalization and data analysis of exercise games. We discuss the architecture, interfaces as well as privacy and security issues and present results from an evaluation within a living lab scenario.