Example-based dynamic skinning in real time
暂无分享,去创建一个
Kun Zhou | Hujun Bao | Baining Guo | Yiying Tong | Mathieu Desbrun | Xiaohan Shi | Mathieu Desbrun | Xiaohan Shi | Kun Zhou | H. Bao | B. Guo | Y. Tong | M. Desbrun
[1] Hans-Peter Seidel,et al. Elastic secondary deformations by vector field integration , 2007, Symposium on Geometry Processing.
[2] Doug L. James,et al. FastLSM: fast lattice shape matching for robust real-time deformation , 2007, ACM Trans. Graph..
[3] Daniel Thalmann,et al. Joint-dependent local deformations for hand animation and object grasping , 1989 .
[4] Steve Capell,et al. Interactive skeleton-driven dynamic deformations , 2002, ACM Trans. Graph..
[5] Michael Gleicher,et al. Building efficient, accurate character skins from examples , 2003, ACM Trans. Graph..
[6] Jane Wilhelms. MODELING ANIMALS WITH BONES, MUSCLES, AND SKIN , 1995 .
[7] John Hart,et al. ACM Transactions on Graphics , 2004, SIGGRAPH 2004.
[8] Ronald Fedkiw,et al. A Crystalline, Red Green Strategy for Meshing Highly Deformable Objects with Tetrahedra , 2003, IMR.
[9] Eitan Grinspun,et al. TRACKS: toward directable thin shells , 2007, ACM Trans. Graph..
[10] Markus H. Gross,et al. Meshless deformations based on shape matching , 2005, ACM Trans. Graph..
[11] Alex Pentland,et al. Good vibrations: modal dynamics for graphics and animation , 1989, SIGGRAPH.
[12] Markus H. Gross,et al. Interactive Virtual Materials , 2004, Graphics Interface.
[13] Xinhua Zhuang,et al. Pose estimation from corresponding point data , 1989, IEEE Trans. Syst. Man Cybern..
[14] D. Rubin,et al. Maximum likelihood from incomplete data via the EM - algorithm plus discussions on the paper , 1977 .
[15] Marie-Paule Cani,et al. Controlling Anisotropy in Mass-Spring Systems , 2000, Computer Animation and Simulation.
[16] Gábor Székely,et al. Simultaneous Topology and Stiffness Identification for Mass-Spring Models Based on FEM Reference Deformations , 2004, MICCAI.
[17] Dinesh K. Pai,et al. ArtDefo: accurate real time deformable objects , 1999, SIGGRAPH.
[18] Adrien Treuille,et al. Fluid control using the adjoint method , 2004, ACM Trans. Graph..
[19] Jessica K. Hodgins,et al. Combining Active and Passive Simulations for Secondary Motion , 2000, IEEE Computer Graphics and Applications.
[20] Bruno Arnaldi,et al. Dynamic skinning: adding real-time dynamic effects to an existing character animation , 2005, SCCG '05.
[21] Markus H. Gross,et al. A versatile and robust model for geometrically complex deformable solids , 2004, Proceedings Computer Graphics International, 2004..
[22] Matthias Zwicker,et al. Mesh-based inverse kinematics , 2005, ACM Trans. Graph..
[23] Chen Shen,et al. Interactive Deformation Using Modal Analysis with Constraints , 2003, Graphics Interface.
[24] Kun Zhou,et al. Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics , 2007, ACM Trans. Graph..
[25] Dinesh K. Pai,et al. Real time simulation of multizone elastokinematic models , 2002, Proceedings 2002 IEEE International Conference on Robotics and Automation (Cat. No.02CH37292).
[26] Mariette Yvinec,et al. Variational tetrahedral meshing , 2005, ACM Trans. Graph..
[27] John P. Lewis,et al. Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation , 2000, SIGGRAPH.
[28] Jessica K. Hodgins,et al. Capturing and animating skin deformation in human motion , 2006, SIGGRAPH '06.
[29] Dinesh K. Pai,et al. DyRT: dynamic response textures for real time deformation simulation with graphics hardware , 2002, SIGGRAPH.
[30] Jovan Popovic,et al. Continuous capture of skin deformation , 2003, ACM Trans. Graph..
[31] Erik Lindholm,et al. A user-programmable vertex engine , 2001, SIGGRAPH.
[32] Jessica K. Hodgins,et al. Estimating cloth simulation parameters from video , 2003, SCA '03.
[33] Sunil Hadap,et al. Introduction to articulated rigid body dynamics. , 2005, SIGGRAPH 2005.