Dysgu: A Mobile-Based Adaptive System to Redesign Out-of-class Activities

This research to practice work in progress paper will present a mobile learning environment, called Dysgu (‘learning’ in Welsh), which will provide enhanced learning experience outside the classroom. The Dysgu environment provides students with interactive and motivating out-of-class activities and accommodates personalization and adaptation to satisfy students’ specific needs. This system employs a novel approach by incorporating engaging factors, such as interactive activities, adaptive mobile technology, social networking, and gamification to overcome the shortcoming of traditional out-ofclass activities. Dysgu allows personalization to support student’s study needs and adapts to student behaviors, class dynamics, and difficulty of the out-of-class activity. By having a mobile interactive learning environment, faculty will be able to facilitate learning even after the students leave the classroom and intervene early when students fall behind their peers.

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