Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of The Ancients 2
暂无分享,去创建一个
Diego Klabjan | Anders Drachen | Matthias Schubert | Tobias Mahlmann | Derrek Chu | Iris Yuhui Wang | Matthew Yancey | John Maguire
[1] Jean-Philippe Métivier,et al. Mining Tracks of Competitive Video Games , 2014 .
[2] Ben Medler,et al. Player Dossiers: Analyzing Gameplay Data as a Reward , 2011, Game Stud..
[3] Hans-Peter Kriegel,et al. Managing and Mining Multiplayer Online Games , 2011, SSTD.
[4] Hitoshi Mitomo,et al. Leadership development through online gaming , 2012 .
[5] Andreas M. Brandmaier,et al. Permutation distribution clustering and structural equation model trees , 2011 .
[6] Georgios N. Yannakakis. Game AI revisited , 2012, CF '12.
[7] Hannes Werthner,et al. Ranking factors of team success , 2013, WWW.
[8] Christian Bauckhage,et al. Beyond heatmaps: Spatio-temporal clustering using behavior-based partitioning of game levels , 2014, 2014 IEEE Conference on Computational Intelligence and Games.
[9] Michael Buro,et al. Predicting Army Combat Outcomes in StarCraft , 2013, AIIDE.
[10] Anders Drachen,et al. Spatial game analytics and visualization , 2013, 2013 IEEE Conference on Computational Inteligence in Games (CIG).
[11] Michael Mateas,et al. A data mining approach to strategy prediction , 2009, 2009 IEEE Symposium on Computational Intelligence and Games.
[12] Yoshua Bengio,et al. Beyond Skill Rating: Advanced Matchmaking in Ghost Recon Online , 2012, IEEE Transactions on Computational Intelligence and AI in Games.
[13] Debanjan Saha,et al. A long-term study of a popular MMORPG , 2007, NetGames '07.
[14] P. Rousseeuw. Silhouettes: a graphical aid to the interpretation and validation of cluster analysis , 1987 .
[15] Tim Fields,et al. Social Game Design: Monetization Methods and Mechanics , 2011 .