Introduction to computer graphics
暂无分享,去创建一个
[1] I. Faux,et al. Computational Geometry for Design and Manufacture , 1979 .
[2] Alan Watt,et al. Advanced Game Development with Programmable Graphics Hardware , 2005 .
[3] Michel Bret,et al. Image Synthesis , 1987, Computer Science Workbench.
[4] Edward Angel,et al. Interactive Computer Graphics: A Top-Down Approach Using OpenGL , 1997 .
[5] Edward R. Tufte,et al. Envisioning Information , 1990 .
[6] David Flanagan. Java Examples in a Nutshell, 3rd Edition , 2004 .
[7] Olin Lathrop. The Way Computer Graphics Works , 1997 .
[8] Rosalee Wolfe,et al. 3D Graphics: A Visual Approach , 1999 .
[9] Anne Morgan Spalter. The Computer in the Visual Arts , 1998 .
[10] Brian A. Barsky,et al. Advanced Renderman: Creating CGI for Motion Pictures , 1999 .
[11] David H. Eberly,et al. 3D game engine design - a practical approach to real-time computer graphics , 2000 .
[12] Alan H. Watt. 3d Computer Graphics with Cdrom , 1999 .
[13] Edward R. Tufte,et al. The Visual Display of Quantitative Information , 1986 .
[14] David Salesin,et al. Wavelets for computer graphics - theory and applications , 1996, The Morgan Kaufmann series in computer graphics and geometric modeling.
[15] Francis J. Hill. Computer Graphics Using Open GL , 1990 .
[16] B. Barsky,et al. An Introduction to Splines for Use in Computer Graphics and Geometric Modeling , 1987 .
[17] David R. Nadeau,et al. VRML 2.0 Sourcebook , 1995 .
[18] Roy Hall,et al. Illumination and Color in Computer Generated Imagery , 1988, Monographs in Visual Communication.
[19] Judson Rosebush,et al. Computer graphics for designers & artists , 1986 .
[20] David Flanagan. Java in a nutshell, fifth edition , 2005 .
[21] W. J. King,et al. The Unwritten Laws of Engineering , 1944 .
[22] D. Bourg. Physics for Game Developers , 2001 .
[23] D. Edwards. Data Mining: Concepts, Models, Methods, and Algorithms , 2003 .
[24] Andrew S. Glassner,et al. Principles of Digital Image Synthesis , 1995 .
[25] Joe Warren,et al. Subdivision Methods for Geometric Design: A Constructive Approach , 2001 .
[26] Ben Shneiderman,et al. Designing The User Interface , 2013 .
[27] Hans Hagen,et al. Scientific Visualization: Overviews, Methodologies, and Techniques , 1997 .
[28] Alan Watt,et al. Advanced animation and rendering techniques , 1992 .
[29] James F. Blinn,et al. Jim Blinn's corner - A trip down the graphics pipeline: line clipping , 1991, IEEE Computer Graphics and Applications.
[30] Edward Rolf Tufte,et al. The visual display of quantitative information , 1985 .
[31] M. Carter. Computer graphics: Principles and practice , 1997 .
[32] Gerald E. Farin,et al. Curves and surfaces for computer-aided geometric design - a practical guide, 4th Edition , 1997, Computer science and scientific computing.
[33] Sudhir P. Mudur,et al. Mathematical Elements for Computer Graphics , 1985, Advances in Computer Graphics.
[34] A. Pressley. Elementary Differential Geometry , 2000 .
[35] M. Coutinho. Dynamic Simulations of Multibody Systems , 2001, Springer New York.
[36] Charles Hansen,et al. The Visualization Handbook , 2011 .
[37] M. Pauline Baker,et al. Computer graphics with OpenGL , 1986 .
[38] Brand Fortner,et al. The data handbook (2nd ed.): a guide to understanding the organization and visualization of technical data , 1995 .
[39] Edward Angel. Interactive computer graphics - a top-down approach with OpenGL , 1997 .
[40] Saty Raghavachary. Rendering for Beginners: Image synthesis using RenderMan , 2004 .
[41] Michael F. Cohen,et al. Radiosity and realistic image synthesis , 1993 .
[42] Isaac V. Kerlow. The Art of 3-D Computer Animation and Imaging , 1996 .
[43] Alan Watt,et al. 3D Computer Graphics , 1993 .
[44] Kevin Sowizral,et al. The Java 3D API Specification , 1997 .
[45] Hang Du. New resolvent methods with applications to curves and surfaces in geometric modeling , 1992 .
[46] James F. Blinn. Jim Blinn's corner: dirty pixels , 1998 .
[47] A. Glassner. Interactive Storytelling: Techniques for 21st Century Fiction , 2004 .
[48] Peter H. Richter,et al. The Beauty of Fractals , 1988, 1988.
[49] Ralph Johnson,et al. design patterns elements of reusable object oriented software , 2019 .
[50] Gerald E. Farin,et al. The geometry toolbox - for graphics and modeling , 1998 .
[51] Eric Lengyel,et al. Mathematics for 3D Game Programming and Computer Graphics, Second Edition , 2001 .
[52] Andrew S. Glassner. Andrew Glassner's notebook - recreational computer graphics , 1999 .
[53] Edward Angel. Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition) , 2005 .
[54] Larry S. Yaeger,et al. Visualization of natural phenomena , 1993 .
[55] Steve Hollasch,et al. Advanced animation and rendering techniques , 1994, Comput. Graph..
[56] Rohit Chandra,et al. Parallel programming in openMP , 2000 .
[57] David F. McAllister,et al. Stereo computer graphics: and other true 3D technologies , 1993 .
[58] David F. Rogers,et al. Procedural Elements for Computer Graphics , 1984 .
[59] John F. Hughes,et al. Introduction to Computer Graphics , 1993 .
[60] Bruce Eckel. Thinking in Java , 1998 .
[61] Edward Tufte,et al. Visual Explanations , 1997 .
[62] Przemyslaw Prusinkiewicz,et al. The Algorithmic Beauty of Plants , 1990, The Virtual Laboratory.
[63] Andrew S. Glassner,et al. Graphics Gems , 1990 .
[64] David A. Southard,et al. The geometry of computer graphics , 1993, Comput. Graph..
[65] John Miano,et al. Compressed image file formats , 1999 .
[66] B. O'neill. Elementary Differential Geometry , 1966 .
[67] Alan Watt,et al. 3D Games: Real-Time Rendering and Software Technology , 2000 .
[68] John A. Vince,et al. Virtual reality systems , 1995 .
[69] David Salesin,et al. Wavelets for computer graphics: a primer. 2 , 1995, IEEE Computer Graphics and Applications.
[70] Ron Brinkmann,et al. The Art and Science of Digital Compositing , 1999 .
[71] Mark. Deloura,et al. Game Programming Gems , 2000 .
[72] Bala Krishnamurthy,et al. Data Visualization Techniques , 1998 .
[73] Larry Smarr,et al. Supercomputing and the transformation of science , 1993 .
[74] Ronen Barzel,et al. Physically-based modeling for computer graphics , 1992 .
[75] Randi J. Rost. OpenGL(R) Shading Language (2nd Edition) , 2005 .
[76] Dietmar Saupe,et al. Chaos and fractals - new frontiers of science , 1992 .
[77] David Flanagan,et al. Ruby in a Nutshell , 2001 .
[78] Daniel Cohen-Or,et al. Volume graphics , 1993, Computer.
[79] Alan Watt,et al. The computer image , 1998 .
[80] Edward Angel. OpenGL: A Primer , 2001 .
[81] John M. Snyder,et al. Generative Modeling for Computer Graphics and Cad: Symbolic Shape Design Using Interval Analysis , 1992 .
[82] James F. Blinn,et al. A trip down the graphics pipeline , 2004 .
[83] William J. Schroeder,et al. The Visualization Toolkit , 2005, The Visualization Handbook.
[84] G. Nielson,et al. Scientific Visualization Overviews Methodologies Techniques , 1999 .
[85] Ben Shneiderman,et al. Designing the user interface (videotape) , 1987 .
[86] Peter Shirley,et al. Fundamentals of computer graphics , 2018 .
[87] Tom McREYNOLDS,et al. Advanced Graphics Programming Using OpenGL , 2005 .
[88] Ronen Barzel,et al. Physically-based modeling for computer graphics: a structured approach , 1992 .
[89] Daniel Thalmann,et al. Interactive computer animation , 1996 .
[90] David Flanagan,et al. Java examples in a nutshell , 1997 .
[91] Peter R. Keller,et al. Visual cues - practical data visualization , 1993 .
[92] Maureen C. Stone,et al. A field guide to digital color , 2003 .
[93] Joseph O'Rourke,et al. Computational Geometry in C. , 1995 .
[94] Marko Perdih. The Data Handbook: A Guide to Understanding the Organisation and Visualisation of Technical Data , 1993, Comput. Chem..
[95] David S. Ebert,et al. Texturing and Modeling , 1998 .
[96] Roman Kuchkuda,et al. An introduction to ray tracing , 1993, Comput. Graph..
[97] Stephen Wilson. Computer Graphics for Designers and Artists by Isaac Victor Kerlow, Judson Rosebush (review) , 1988 .
[98] Gerald Farin,et al. Curves and surfaces for computer aided geometric design , 1990 .
[99] William H. Press,et al. Numerical recipes in C , 2002 .
[100] Philip Hayward,et al. Future Visions: New Technologies of the Screen , 1993 .