The Impact of Choice and Feedback on Learning , Motivation , and Performance in an Educational Video Game

This study modified an existing educational video game by varying a learning mechanic and an assessment mechanic. The result was multiple versions of the same game with identical game mechanics but different learning and assessment variables. The impact of these variables was examined to determine their impact on three dependent variables: learning, motivation, and in-game performance. One hundred thirty-eight (N=138) sixth grade students were randomly assigned to play one of the four versions of the game. After thirty minutes of play, results suggest that providing players with a choice of non-player character from whom to receive feedback results in significantly higher learning outcomes and desire to continue playing compared to a non-choice condition. Comparisons between informative and elaborative feedback did not influence student any of the dependent variables. The theoretical and practical implications of these findings are discussed within the context of educational game design and research.

[1]  A. Kluger,et al.  The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. , 1996 .

[2]  Michael K. Thomas,et al.  Making learning fun: Quest Atlantis, a game without guns , 2005 .

[3]  A. Bandura Self-Efficacy: The Exercise of Control , 1997, Journal of Cognitive Psychotherapy.

[4]  Tracy Fullerton,et al.  Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition , 2014 .

[5]  M. Lepper,et al.  Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. , 1996 .

[6]  E. Deci,et al.  On the Importance of Self-Determination for Intrinsically-Motivated Behavior , 1978 .

[7]  B. Collins,et al.  Personal responsibility-for-consequences: An integration and extension of the “forced compliance” literature , 1972 .

[8]  P. Winne,et al.  Feedback and Self-Regulated Learning: A Theoretical Synthesis , 1995 .

[9]  J. Eccles,et al.  In the Mind of the Actor: The Structure of Adolescents' Achievement Task Values and Expectancy-Related Beliefs , 1995 .

[10]  Greg Lastowka,et al.  Rules of Play , 2009, Games Cult..

[11]  C. Dweck Self-theories and goals: their role in motivation, personality, and development. , 1990, Nebraska Symposium on Motivation. Nebraska Symposium on Motivation.

[12]  Jan L. Plass,et al.  Video Games and the Future of Learning , 2012 .

[13]  Young-Ok Kim 미국 Common Core State Standards for Mathematics 소개 , 2011 .

[14]  Jeffrey D. Karpicke,et al.  The effect of type and timing of feedback on learning from multiple-choice tests. , 2007, Journal of experimental psychology. Applied.

[15]  Keith J. Topping,et al.  The Peer Tutoring Handbook: Promoting Co-operative Learning , 1988 .

[16]  Staffan Björk,et al.  Patterns In Game Design , 2004 .