Faithful Disocclusion Filling in Depth Image Based Rendering Using Superpixel-Based Inpainting

Disocclusion filling is a critical problem in depth- based view synthesis. Exposed regions in the target view that correspond to occluded areas in the reference view have to be filled in a meaningful way. Current approaches aim to do this in a plausible way, mostly inspired by image inpainting techniques . However, disocclusion filling is a video-based problem which exhibits more information than just the current frame. By utilizing texture found in temporally adjacent frames, we propose to fill disocclusions in a faithful way, i.e., using texture that a real camera would observe in place of the virtual camera. Only if faithful information is not available we fall back to plausible filling. Our approach is designed for single view video-plus-depth where neighboring camera views are not available for disocclusion filling. In contrast to previous approaches , our method uses superpixels instead of square patches as filling entities to reduce the amount of artifacts introduced into the filling region. Despite its importance , faithfulness has not obtained the due attention yet. Our experiments show that situations are common where a simple plausible filling does not lead to satisfying filling results. Thus, it is important to stress faithful disocclusion filling. Our current work is an attempt in this direction.

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