Unexpected journeys with the HOBBIT: the design and evaluation of an asocial hiking app

In the age of mobile communications and social media, users are connected to interact with other people, and often obliged to be socially active as technology drives to connect us. In this paper, we harness the technology for the opposite use: helping people to avoid company instead of encouraging interaction. We have developed the concept of an asocial hiking application (app), in which users can generate routes that avoid meeting other people. We developed the concept based on user feedback data derived from an online survey (n=157) and two focus groups, and created a tool that generates solitary hiking routes based on OpenStreetMap data and additional information from the web. In addition, to make the application react to dynamic changes in the environment, we developed a mobile application prototype that scans Wi-Fi signals to detect other hikers nearby and warn of their approach. The prototype was tested and evaluated with 8 hikers in-the-wild. In addition to the concept design and the functional prototype, we present findings on people's, especially hikers, need for solitude, and introduce user feedback from each stage of the prototype design process as well as design recommendations for an asocial navigation application.

[1]  Johannes Schöning,et al.  PhotoMap: using spontaneously taken images of public maps for pedestrian navigation tasks on mobile devices , 2009, Mobile HCI.

[2]  Gregory D. Abowd,et al.  Towards a Better Understanding of Context and Context-Awareness , 1999, HUC.

[3]  Tara Matthews,et al.  Location disclosure to social relations: why, when, & what people want to share , 2005, CHI.

[4]  Martin Pielot,et al.  Dude, where's my car?: in-situ evaluation of a tactile car finder , 2012, NordiCHI.

[5]  Jonna Häkkilä,et al.  Towards designing better maps for indoor navigation: experiences from a case study , 2009, MUM.

[6]  Johannes Schöning,et al.  Falling asleep with Angry Birds, Facebook and Kindle: a large scale study on mobile application usage , 2011, Mobile HCI.

[7]  Gregory D. Abowd,et al.  Cyberguide: A mobile context‐aware tour guide , 1997, Wirel. Networks.

[8]  Jochen Schiller,et al.  Location Based Services , 2004 .

[9]  Austin Henderson,et al.  Interaction design: beyond human-computer interaction , 2002, UBIQ.

[10]  Mark D. Dunlop,et al.  The Challenge of Mobile Devices for Human Computer Interaction , 2002, Personal and Ubiquitous Computing.

[11]  Anita Wiemer,et al.  Hell Is Other People? Gender and Interactions with Strangers in the Workplace Influence a Person’s Risk of Depression , 2014, PloS one.

[12]  Johannes Schöning,et al.  The path is the reward: considering social networks to contribute to the pleasure of urban strolling , 2013, CHI Extended Abstracts.

[13]  Michael Rohs,et al.  WikEar: Automatically Generated Location-Based Audio Stories between Public City Maps , 2007 .

[14]  Yvonne Rogers,et al.  Interaction Design: Beyond Human-Computer Interaction , 2002 .

[15]  Christian Kray,et al.  Presenting route instructions on mobile devices , 2003, IUI '03.

[16]  Albrecht Schmidt,et al.  There is more to context than location , 1999, Comput. Graph..

[17]  Y. Rogers,et al.  Interaction Design , 2002 .

[18]  Stephen A. Brewster,et al.  Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous , 2010, CHI.

[19]  Robert MacFarlane,et al.  A road of one's own , 2005 .

[20]  Gaetano Borriello,et al.  Landmark-based pedestrian navigation from collections of geotagged photos , 2008, MUM '08.

[21]  Keith Cheverst,et al.  Developing a context-aware electronic tourist guide: some issues and experiences , 2000, CHI.

[22]  Georg Gartner,et al.  A critical evaluation of location based services and their potential , 2007, J. Locat. Based Serv..

[23]  Hugh Kenner Hell was other people , 1995 .

[24]  Alfred Kobsa,et al.  What a tangled web we weave: lying backfires in location-sharing social media , 2013, CSCW.

[25]  Andrew J. May,et al.  Pedestrian navigation aids: information requirements and design implications , 2003, Personal and Ubiquitous Computing.

[26]  Koji Tsukada,et al.  ActiveBelt: Belt-Type Wearable Tactile Display for Directional Navigation , 2004, UbiComp.

[27]  Jonna Häkkilä,et al.  Developing design guidelines for context-aware mobile applications , 2006, Mobility '06.

[28]  Jonna Häkkilä,et al.  The phone rings but the user doesn't answer: unavailability in mobile communication , 2011, Mobile HCI.

[29]  Robert Hardy,et al.  Design, implementation and evaluation of a novel public display for pedestrian navigation: the rotating compass , 2009, CHI.