THIS PRESENTATION IS CANCELLED (PAPER IS AVAILABLE). On loudspeaker rendering of auditory distance in higher order Ambisonics

In this paper we investigate the perceived distance of sound sources rendered over loudspeaker arrays. We consider the perception of sound source distance with sources rendered within an array of loudspeakers as well as beyond the loudspeaker array radius. In particular, we explore this perception with Ambisonic soundfields up to 3rd Order. Sources are rendered for distances ranging from 0.2m to 8m and soundfields are presented over a 16 channel spherical loudspeaker array. 10 subjects are asked to gauge the source distance of female speech and pink noise bursts for each Ambisonic order. Test stimuli are created from measurements of 1st order spatial impulse responses in a reverberant room and their encoding to higher order spherical harmonic representations using the Directional Audio Coding methodology. Analysis of variance of the results demonstrates that the perception of source distance is largely independent of the Ambisonic order and more-so dependent on the monoaural cues of level difference and direct-to-reverberant ratio. Sound source distance without reverberation for each spatialisation method is also presented for comparison. It is shown for the rendered spatialisation methods, that the perception of distance is more dependent on relative loudness and source association than on wavefront curvature.

[1]  Charles Q. Robinson,et al.  Surround Sound with Height in Games Using Dolby Pro Logic IIz , 2010 .

[2]  Michael J. Gerzon Periphony: With-Height Sound Reproduction , 1973 .

[3]  Michael A. Gerzon,et al.  Ambisonic Decoders for HDTV , 1992 .

[4]  Juha Merimaa,et al.  Spatial Impulse Response Rendering I: Analysis and Synthesis , 2005 .

[5]  Alexander Terekhov,et al.  Propagation distortion in sound systems : Can we avoid it? , 2000 .

[6]  Francis Morgan Boland Depth Perception in Interactive Virtual Acoustic Environments using Higher Order Ambisonic Soundfields , 2010 .

[7]  W. Hartmann Localization of sound in rooms. , 1983, The Journal of the Acoustical Society of America.

[8]  Søren H. Nielsen,et al.  Auditory Distance Perception in Different Rooms , 1993 .

[9]  Tammo Houtgast,et al.  Auditory distance perception in rooms , 1999, Nature.

[10]  Angelo Farina,et al.  Simultaneous Measurement of Impulse Response and Distortion with a Swept-Sine Technique , 2000 .

[11]  Tien Dat Nguyen,et al.  How does presentation method and measurement protocol affect distance estimation in real and virtual environments? , 2010, TAP.

[12]  Catherine Guastavino,et al.  Perceptual evaluation of multi-dimensional spatial audio reproduction. , 2004, The Journal of the Acoustical Society of America.

[13]  Frank Boland,et al.  Distance Perception in Interactive Virtual Acoustic Environments using First and Higher Order Ambiso , 2012 .

[14]  Pavel Zahorik,et al.  Assessing auditory distance perception using virtual acoustics. , 2002, The Journal of the Acoustical Society of America.

[15]  R. Klatzky,et al.  Assessing auditory distance perception using perceptually directed action , 1998, Perception & psychophysics.

[16]  Monika Rychtarikova,et al.  Binaural Sound Source Localization in Real and Virtual Rooms , 2009 .

[17]  Mark B. Gardner,et al.  Distance Estimation of 0° or Apparent 0°‐Oriented Speech Signals in Anechoic Space , 1969 .

[18]  Gavin Kearney,et al.  Auditory scene synthesis using virtual acoustic recording and reproduction , 2010 .

[19]  Jont B. Allen,et al.  Image method for efficiently simulating small‐room acoustics , 1976 .