Beyond User Control and Two-Way Communication: The Four-Factor Model of Interactivity of Wrist-Worn Smart Devices
暂无分享,去创建一个
[1] Christopher D. Wickens,et al. A model for types and levels of human interaction with automation , 2000, IEEE Trans. Syst. Man Cybern. Part A.
[2] S. Shyam Sundar,et al. Theoretical Importance of Contingency in Human-Computer Interaction , 2016, Commun. Res..
[3] J. Lin. Identification Matters: A Moderated Mediation Model of Media Interactivity, Character Identification, and Video Game Violence on Aggression , 2013 .
[4] Per Ola Kristensson,et al. I did that! Measuring users' experience of agency in their own actions , 2012, CHI 2012.
[5] Armagan Karahanoglu,et al. PERCEIVED QUALITIES OF SMART WEARABLES Determinants of User Acceptance , 2012 .
[6] J. Deighton,et al. Interactivity's Unanticipated Consequences for Marketers and Marketing , 2009 .
[7] Majid Sarrafzadeh,et al. A Survey of Smartwatches in Remote Health Monitoring , 2017, Journal of Healthcare Informatics Research.
[8] Gi Woong Yun. Interactivity Concepts Examined: Response Time, Hypertext, Role Taking, and Multimodality , 2007 .
[9] Brad Millington,et al. Fit for prosumption: interactivity and the second fitness boom , 2016 .
[10] Li Wang,et al. Interactivity, engagement, and technology dependence: understanding users’ technology utilisation behaviour , 2017, Behav. Inf. Technol..
[11] Diane J. Cook,et al. Author's Personal Copy Pervasive and Mobile Computing Ambient Intelligence: Technologies, Applications, and Opportunities , 2022 .
[12] Spiro Kiousis,et al. Interactivity: a concept explication , 2002, New Media Soc..
[13] Sung-Joon Yoon,et al. Validation of Haptic Enabling Technology Acceptance Model (HE-TAM): Integration of IDT and TAM , 2014, Telematics Informatics.
[14] Bowen Du,et al. Securing Cyber-Physical Social Interactions on Wrist-Worn Devices , 2020, ACM Trans. Sens. Networks.
[15] D. Hoffman,et al. Consumer and Object Experience in the Internet of Things: An Assemblage Theory Approach , 2018 .
[16] Dongwon Lee,et al. Antecedents and consequences of mobile phone usability: Linking simplicity and interactivity to satisfaction, trust, and brand loyalty , 2015, Inf. Manag..
[17] Jungmin Yoo,et al. Effects of perceived interactivity of augmented reality on consumer responses: A mental imagery perspective , 2020 .
[18] Yuping Liu,et al. What is Interactivity and is it Always Such a Good Thing? Implications of Definition, Person, and Situation for the Influence of Interactivity on Advertising Effectiveness , 2002 .
[19] Byung-Kwan Lee,et al. The Moderating Effects of Expectation on the Patterns of the Interactivity-Attitude Relationship , 2007 .
[20] Constantinos K. Coursaris,et al. Antecedents and consequents of a mobile website’s interactivity , 2012, New Media Soc..
[21] D. Stewart,et al. From consumer response to active consumer: Measuring the effectiveness of interactive media , 2002 .
[22] Frank Biocca,et al. Health experience model of personal informatics: The case of a quantified self , 2017, Comput. Hum. Behav..
[23] Anurag Agarwal,et al. The Internet of Things—A survey of topics and trends , 2014, Information Systems Frontiers.
[24] James N. Gilmore,et al. Everywear: The quantified self and wearable fitness technologies , 2016, New Media Soc..
[25] Imran Ghani,et al. A comprehensive overview of smart wearables: The state of the art literature, recent advances, and future challenges , 2020, Eng. Appl. Artif. Intell..
[26] Kevin Wise,et al. Brand interactivity and its effects on the outcomes of advergame play , 2014, New Media Soc..
[27] Oliver Quiring,et al. What Interactivity Means to the User Essential Insights into and a Scale for Perceived Interactivity , 2008, J. Comput. Mediat. Commun..
[28] Gavriel Salvendy,et al. Measuring perceived interactivity of mobile advertisements , 2010, Behav. Inf. Technol..
[29] E. Thorson,et al. The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites , 2001 .
[30] Guda van Noort,et al. Building brands with interactivity: The role of prior brand usage in the relation between perceived website interactivity and brand responses , 2013 .
[31] Dong-Hee Shin,et al. An acceptance model for smart watches: Implications for the adoption of future wearable technology , 2015, Internet Res..
[32] Erik P. Bucy,et al. Interactivity in Society: Locating an Elusive Concept , 2004, Inf. Soc..
[33] Marc Hassenzahl,et al. User experience (UX): towards an experiential perspective on product quality , 2008, IHM '08.
[34] J. Newhagen,et al. Nightly@nbc.com: Audience Scope and the Perception of Interactivity in Viewer Mail on the Internet. , 1995 .
[35] Thomas Kirste,et al. Ambient interaction by smart watches , 2012, PETRA '12.
[36] Dongyoung Sohn,et al. Measuring expected interactivity: Scale development and validation , 2014, New Media Soc..
[37] C. Till. Exercise as Labour: Quantified Self and the Transformation of Exercise into Labour , 2014 .
[38] Norah E. Dunbar,et al. Testing the Interactivity Model: Communication Processes, Partner Assessments, and the Quality of Collaborative Work , 1999, J. Manag. Inf. Syst..
[39] Ben Shneiderman,et al. Human-Centered Artificial Intelligence: Reliable, Safe & Trustworthy , 2020, Int. J. Hum. Comput. Interact..
[40] Erik Stolterman,et al. The Meaning of Interactivity—Some Proposals for Definitions and Measures , 2017, Hum. Comput. Interact..
[41] Doyun Park,et al. Investigating the affective quality of interactivity by motion feedback in mobile touchscreen user interfaces , 2011, Int. J. Hum. Comput. Stud..
[42] Grace J. Johnson,et al. Interactivity and its Facets Revisited: Theory and Empirical Test , 2006 .
[43] Fan Yang,et al. Effects of Web Interactivity: A Meta-Analysis , 2018, Commun. Res..
[44] Sally J. McMillan,et al. Defining Interactivity , 2000, New Media Soc..
[45] Dongyoung Sohn,et al. Anatomy of interaction experience: Distinguishing sensory, semantic, and behavioral dimensions of interactivity , 2011, New Media Soc..
[46] Tom Kelleher,et al. Conversational Voice, Communicated Commitment, and Public Relations Outcomes in Interactive Online Communication , 2009 .
[47] Jeffrey T. Hancock,et al. How Do Communication and Technology Researchers Study the Internet , 2005 .
[48] D. Fortin,et al. Interactivity and vividness effects on social presence and involvement with a web-based advertisement , 2005 .
[49] Dan Nathan-Roberts,et al. Implications of Wearables, Fitness Tracking Services, and Quantified Self on Healthcare , 2017 .
[50] Natalie Gerhart,et al. Watch It! Factors Driving Continued Feature Use of the Smartwatch , 2018, Int. J. Hum. Comput. Interact..
[51] Jonathan Steuer,et al. Defining virtual reality: dimensions determining telepresence , 1992 .
[52] Jang-Sun Hwang,et al. Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity , 2002 .
[53] Alexander Travis Adams,et al. EmotionCheck: A Wearable Device to Regulate Anxiety through False Heart Rate Feedback , 2017, GETMBL.
[54] J. Bailenson,et al. The Effect of Interactivity on Learning Physical Actions in Virtual Reality , 2008 .
[55] Eva A van Reijmersdal,et al. Interactivity in Brand Web Sites: Cognitive, Affective, and Behavioral Responses Explained by Consumers’ Online Flow Experience , 2012 .
[56] A. Bandura. Social Cognitive Theory of Mass Communication , 2001 .
[57] Louisa Ha,et al. Interactivity reexamined: A baseline analysis of early business web sites , 1998 .
[58] Kamran Sedig,et al. Human-Centered Interactivity of Visualization Tools: Micro- and Macro-level Considerations , 2014, Handbook of Human Centric Visualization.