Rosebud: a place for interaction between memory, story, and self

The paper explores digital augmentation of "keepsake objects" in order to enhance their inherent emotional value for an individual. We define keepsake objects as objects which hold personal significance to an individual. In particular, we focus on their use as holders of stories, memories, and identity. We describe the cognitive, social, and psychological aspects of one design implementation, Rosebud, which links children's stories to their stuffed animals. Rosebud takes advantage of the natural characteristics of stuffed animals, namely, their story evoking nature and appeal to girls, to create a gender neutral interactive storytelling system.

[1]  E. Goffman The Presentation of Self in Everyday Life , 1959 .

[2]  D. Winnicott Playing and Reality , 1971 .

[3]  M. Csíkszentmihályi,et al.  The meaning of things: Coding categories and definitions , 1981 .

[4]  S. Stewart On Longing: Narratives of the Miniature, the Gigantic, the Souvenir, the Collection , 1984 .

[5]  J. Lipman-blumen Gender roles and power , 1984 .

[6]  J. Bruner Actual minds, possible worlds , 1985 .

[7]  B. Sutton-Smith,et al.  Toys As Culture , 1986 .

[8]  C. Robinson,et al.  The effects of varying toy detail within a prototypical play object on the solitary pretend play of preschool children , 1987 .

[9]  Allison Druin,et al.  Building an alternative to the traditional computer terminal , 1987 .

[10]  Plush Animals and the Elderly , 1988 .

[11]  Colin Potts,et al.  Design of Everyday Things , 1988 .

[12]  Karen A. Frenkel,et al.  Women and computing , 1990, CACM.

[13]  The Toy Book , 1991 .

[14]  Helga Dittmar,et al.  Meanings of material possessions as reflections of identity: Gender and social-material position in society. , 1991 .

[15]  Theory or Practice: What Exactly Is Feminist Pedagogy?. , 1992 .

[16]  S. Heath,et al.  The Braid of Literature: Children’s Worlds of Reading , 1992 .

[17]  Jon Berry,et al.  Marketing to and Through Kids , 1993 .

[18]  L. Finke Knowledge as Bait: Feminism, Voice, and the Pedagogical Unconscious. , 1993 .

[19]  W. Haight,et al.  Pretending at Home: Early Development in a Sociocultural Context , 1993 .

[20]  Kori M. Inkpen,et al.  We Have Never-Forgetful Flowers In Our Garden: Girls'' Responses to Electronic Games , 1993 .

[21]  J. Goldstein,et al.  Toys, Play, and Child Development , 1994 .

[22]  Lois Rostow Kuznets,et al.  When Toys Come Alive: Narratives of Animation, Metamorphosis, and Development , 1994 .

[23]  HsuDavid,et al.  We have never-forgetful flowers in our garden , 1994 .

[24]  Kori Inkpen Quinn,et al.  Playing together beats playing apart, especially for girls , 1995, CSCL.

[25]  E. Rand Barbie's Queer Accessories , 2020 .

[26]  J. Field Sold Separately: Parents and Children in Consumer Culture. , 1995 .

[27]  Kori Inkpen Quinn,et al.  Give and take: children collaborating on one computer , 1995, CHI 95 Conference Companion.

[28]  G. Brahm,et al.  Prosthetic Territories: Politics And Hypertechnologies , 1995 .

[29]  S Wapner,et al.  Age and gender differences in the nature, meaning, and function of cherished possessions for children and adolescents. , 1996, Journal of experimental child psychology.

[30]  Dan Fleming,et al.  Powerplay: Toys As Popular Culture , 1996 .

[31]  Pat Kirkham,et al.  The gendered object , 1996 .

[32]  Richard Daniel Borovoy Genuine object oriented programming , 1996 .

[33]  Marina Umaschi Soft toys with computer hearts: building personal storytelling environments , 1997, CHI Extended Abstracts.

[34]  Hiroshi Ishii,et al.  The metaDESK: models and prototypes for tangible user interfaces , 1997, UIST '97.

[35]  Hiroshi Ishii,et al.  Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.

[36]  Justine Cassell,et al.  Rosebud: technological toys for storytelling , 1997, CHI Extended Abstracts.

[37]  Jennifer W. Glos Once Upon an Object... Computationally-Augmented Toys for Storytelling , 1998 .

[38]  Justine Cassell,et al.  Storytelling as the Nexus of Change in the Relationship between Gender and Technology , 1998 .

[39]  A. A. Milne,et al.  プー横丁にたった家 = The house at Pooh Corner , 1998 .