Expanding Modes of Reflection in Design Futuring
暂无分享,去创建一个
Britta Schulte | Richmond Y. Wong | Chris Elsden | Noura Howell | Sandjar Kozubaev | Marie Louise Juul Sondergaard | Nick Merrill | M. Søndergaard | Chris Elsden | Noura Howell | Nick Merrill | B. Schulte | S. Kozubaev
[1] G. Lakoff,et al. Metaphors We Live by , 1982 .
[2] Stuart Reeves,et al. Envisioning ubiquitous computing , 2012, CHI.
[3] Irina Shklovski,et al. Design for Existential Crisis in the Anthropocene Age , 2017, C&T.
[4] Stefan Rennick Egglestone,et al. Performance-Led Research in the Wild , 2013, TCHI.
[5] Audrey Desjardins,et al. Alternative Avenues for IoT: Designing with Non-Stereotypical Homes , 2019, CHI.
[6] Lera Boroditsky,et al. How Languages Construct Time , 2011 .
[7] Daniela Karin Rosner,et al. Out of Time, Out of Place: Reflections on Design Workshops as a Research Method , 2016, CSCW.
[8] Batya Friedman,et al. Metaphor Cards: A How-to-Guide for Making and Using a Generative Metaphorical Design Toolkit , 2018, Conference on Designing Interactive Systems.
[9] Cynthia Selin,et al. The Sociology of the Future: Tracing Stories of Technology and Time , 2008 .
[10] Chris Speed,et al. Temporal design: Looking at time as social coordination , 2016 .
[11] Mark Blythe,et al. The Co-ordinates of Design Fiction: Extrapolation, Irony, Ambiguity and Magic , 2016, GROUP.
[12] Peter C. Bishop. Foundations of futures studies: Human sciences for a new era, vol. 1: History, purposes, and knowledge , 1997 .
[13] A. Marshall-Baker,et al. Design Futuring: Sustainability, Ethics and New Practice, by Tony Fry , 2011 .
[14] Larissa Pschetz,et al. Time, Temporality, and Slowness: Future Directions for Design Research , 2018, Conference on Designing Interactive Systems.
[15] Donna Harawy. Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective , 2022, Philosophical Literary Journal Logos.
[16] J. Voros. Big History and Anticipation , 2017 .
[17] Carl DiSalvo,et al. Adversarial Design , 2012 .
[18] Peter C. Wright,et al. Experience design theatre: exploring the role of live theatre in scaffolding design dialogues , 2014, CHI.
[19] Ylva Fernaeus,et al. Humor in design fiction to suspend disbelief and belief , 2018, NordiCHI.
[20] Tony Fry,et al. Design Futuring: Sustainability, Ethics and New Practice , 2008 .
[21] Sandjar Kozubaev,et al. Stop Nigmas: Experimental Speculative Design through Pragmatic Aesthetics and Public Art , 2016, NordiCHI.
[22] Shaowen Bardzell,et al. Feminist HCI: taking stock and outlining an agenda for design , 2010, CHI.
[23] Barry A. T. Brown,et al. Five Provocations for Ethical HCI Research , 2016, CHI.
[24] Mark Blythe,et al. Imaginary Design Workbooks: Constructive Criticism and Practical Provocation , 2018, CHI.
[25] Joseph Lindley,et al. Design fiction:does the search for plausibility lead to deception? , 2016 .
[26] David A. Kirby,et al. The Future is Now , 2010 .
[27] Virpi Roto,et al. Eagons, exoskeletons and ecologies: on expressing and embodying fictions as workshop tasks , 2018, NordiCHI.
[28] Paul Marshall,et al. Homes For Life: A Design Fiction Probe , 2016, NordiCHI.
[29] Os Keyes,et al. Human-Computer Insurrection: Notes on an Anarchist HCI , 2019, CHI.
[30] S. Jasanoff,et al. Future Imperfect: Science, Technology, and the Imaginations of Modernity , 2015 .
[31] Lynn Dombrowski,et al. Social Justice-Oriented Interaction Design: Outlining Key Design Strategies and Commitments , 2016, Conference on Designing Interactive Systems.
[32] Miriam Sturdee,et al. Implications for Adoption , 2017, CHI.
[33] Alan F. Blackwell,et al. The reification of metaphor as a design tool , 2006, TCHI.
[34] Alessandro Soro,et al. Designing the Past , 2019, CHI Extended Abstracts.
[35] Dan Lockton,et al. A Vocabulary for Visions in Designing for Transitions , 2018, Cuadernos del Centro de Estudios de Diseño y Comunicación.
[36] Ziauddin Sardar,et al. The Namesake: Futures; futures studies; futurology; futuristic; foresight—What's in a name? , 2010 .
[37] Bruce M. Tharp,et al. Discursive Design , 2019 .
[38] Ron Wakkary,et al. Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly , 2019, CHI.
[39] Cameron Tonkinwise,et al. How We Intend to Future: Review of Anthony Dunne and Fiona Raby, Speculative Everything: Design, Fiction, and Social Dreaming , 2014 .
[40] Steve Benford,et al. Can you see me now? , 2006, TCHI.
[41] Lone Koefoed Hansen,et al. Intimate Futures: Staying with the Trouble of Digital Personal Assistants through Design Fiction , 2018, Conference on Designing Interactive Systems.
[42] John Zimmerman,et al. A fieldwork of the future with user enactments , 2012, DIS '12.
[43] Tom Feltwell,et al. Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs , 2015, CHI.
[44] Dan Lockton,et al. New Metaphors: A Workshop Method for Generating Ideas and Reframing Problems in Design and Beyond , 2019, Creativity & Cognition.
[45] Tom Feltwell,et al. "Grand Visions" for Post-Capitalist Human-Computer Interaction , 2018, CHI Extended Abstracts.
[46] John M. Carroll,et al. Making Use: Scenario-Based Design of Human-Computer Interactions , 2000 .
[47] David S. Kirk,et al. Designing Documentary Informatics , 2017, Conference on Designing Interactive Systems.
[48] Paul Marshall,et al. HawkEye - Deploying a Design Fiction Probe , 2019, CHI.
[49] Peter C. Wright,et al. Pastiche scenarios: Fiction as a resource for user centred design , 2006, Interact. Comput..
[50] R. Mazé. Design and the Future: Temporal politics of ‘making a difference' , 2016 .
[51] James Auger,et al. Speculative design: crafting the speculation , 2013, Digit. Creativity.
[52] W. Keith Edwards,et al. Intersectional HCI: Engaging Identity through Gender, Race, and Class , 2017, CHI.
[53] Anthony Dunne,et al. Speculative Everything: Design, Fiction, and Social Dreaming , 2013 .
[54] Phoebe Sengers,et al. Expanding and Refining Design and Criticality in HCI , 2015, CHI.
[55] William W. Gaver,et al. The Datacatcher: Batch Deployment and Documentation of 130 Location-Aware, Mobile Devices That Put Sociopolitically-Relevant Big Data in People's Hands: Polyphonic Interpretation at Scale , 2016, CHI.
[56] Lone Koefoed Hansen,et al. PeriodShare: A Bloody Design Fiction , 2016, NordiCHI.
[57] Henry Lin,et al. Material speculation: actual artifacts for critical inquiry , 2015, Aarhus Conference on Critical Alternatives.
[58] Shaowen Bardzell,et al. What is "critical" about critical design? , 2013, CHI.
[59] Benjamin Stokes,et al. Infrastructures of the Imagination: Community Design for Speculative Urban Technologies , 2017, C&T.
[60] Phoebe Sengers,et al. Reflective design , 2005, Critical Computing.
[61] Phoebe Sengers,et al. What I learned on Change Islands: reflections on IT and pace of life , 2011, INTR.
[62] Nicola Dell,et al. “A Stalker's Paradise”: How Intimate Partner Abusers Exploit Technology , 2018, CHI.
[63] Richmond Y. Wong,et al. When BCIs have APIs: Design Fictions of Everyday Brain-Computer Interface Adoption , 2018, Conference on Designing Interactive Systems.
[64] Augusto Boal,et al. Theater of the oppressed , 1980 .
[65] Joseph Lindley,et al. Back to the future: 10 years of design fiction , 2015, BCS HCI.
[66] Bettina Nissen,et al. On Speculative Enactments , 2017, CHI.
[67] Peter C. Wright,et al. Evocative of experience: crafting cross-cultural digital narratives through stories and portraits , 2012, NordiCHI.
[68] Erik Stolterman,et al. The Nature of Design Practice and Implications for Interaction Design Research , 2008 .
[69] Kyle Montague,et al. WhatFutures: Designing Large-Scale Engagements on WhatsApp , 2019, CHI.
[70] John Vines,et al. Understanding the Boundaries between Policymaking and HCI , 2019, CHI.
[71] Daniela Karin Rosner,et al. Who Gets to Future?: Race, Representation, and Design Methods in Africatown , 2019, CHI.
[72] W. W. Wagar,et al. Foundations of Future Studies: Human Science for a New Era , 1998 .
[73] Deirdre K. Mulligan,et al. When a Product Is Still Fictional: Anticipating and Speculating Futures through Concept Videos , 2016, Conference on Designing Interactive Systems.
[74] Sandra Jackson,et al. Feminist Theory: From Margin to Center , 1985 .
[75] Jake Dunagan,et al. Designing an experiential scenario: The People Who Vanished , 2017 .
[76] J. G. Tanenbaum,et al. Design fictional interactions , 2014, Interactions.
[77] T. Keinonen,et al. Three-in-One User. Study for Focused Collaboration , 2008 .
[78] John C.-I. Chuang,et al. Emotional Biosensing , 2018, Proc. ACM Hum. Comput. Interact..
[79] Bettina Nissen,et al. Metadating: Exploring the Romance and Future of Personal Data , 2016, CHI.
[80] Miriam Sturdee,et al. Design fiction as world building , 2017 .
[81] Oksana Zelenko,et al. Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design , 2007 .
[82] Martijn van den Broeck,et al. Data economy: interweaving storytelling and world building in design fiction , 2018, NordiCHI.
[83] William Odom,et al. Understanding Long-Term Interactions with a Slow Technology: an Investigation of Experiences with FutureMe , 2015, CHI.
[84] Rafael E. Núñez,et al. With the Future Behind Them: Convergent Evidence From Aymara Language and Gesture in the Crosslinguistic Comparison of Spatial Construals of Time , 2006, Cogn. Sci..
[85] Paul Dourish,et al. Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision , 2007, Personal and Ubiquitous Computing.
[86] R.I.A. Mercuri,et al. Technology as Experience , 2005, IEEE Transactions on Professional Communication.
[87] Julian R. A. Swinkels. Staying with the trouble: making kin in the Chthulucene , 2018 .
[88] Richmond Y. Wong,et al. Vivewell: Speculating Near-Future Menstrual Tracking through Current Data Practices , 2019, Conference on Designing Interactive Systems.
[89] Steve Benford,et al. From interaction to trajectories: designing coherent journeys through user experiences , 2009, CHI.
[90] Michelle Murphy,et al. Anticipation: Technoscience, life, affect, temporality , 2009 .
[91] John Knight. Design Anthropological Futures , 2017 .
[92] William W. Gaver. Cultural commentators: Non-native interpretations as resources for polyphonic assessment , 2007, Int. J. Hum. Comput. Stud..
[93] Paul Coulton,et al. Games as speculative design:allowing players to consider alternate presents and plausible futures , 2016 .
[94] James H. Aylor,et al. Computer for the 21st Century , 1999, Computer.