Illumination Estimation and Relighting using an RGB-D Camera
暂无分享,去创建一个
[1] Kenny Mitchell,et al. Light factorization for mixed-frequency shadows in augmented reality , 2011, 2011 10th IEEE International Symposium on Mixed and Augmented Reality.
[2] Hideo Saito,et al. Joint upsampling and noise reduction for real-time depth map enhancement , 2014, Electronic Imaging.
[3] Paul E. Debevec,et al. Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography , 1998, SIGGRAPH '08.
[4] Zicheng Liu,et al. Face relighting with radiance environment maps , 2003, 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 2003. Proceedings..
[5] Andrew Gardner,et al. Performance relighting and reflectance transformation with time-multiplexed illumination , 2005, ACM Trans. Graph..
[6] Pat Hanrahan,et al. A signal-processing framework for inverse rendering , 2001, SIGGRAPH.
[7] Nikos Paragios,et al. Illumination estimation and cast shadow detection through a higher-order graphical model , 2011, CVPR 2011.
[8] Paul E. Debevec,et al. Acquiring the reflectance field of a human face , 2000, SIGGRAPH.
[9] Pat Hanrahan,et al. An efficient representation for irradiance environment maps , 2001, SIGGRAPH.
[10] Derek Nowrouzezahrai,et al. Sparse zonal harmonic factorization for efficient SH rotation , 2012, TOGS.
[11] Dieter Schmalstieg,et al. Real-time photometric registration from arbitrary geometry , 2012, 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[12] Nassir Navab,et al. Adaptive neighborhood selection for real-time surface normal estimation from organized point cloud data using integral images , 2012, 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[13] William A. P. Smith,et al. Inverse Rendering with a Morphable Model: A Multilinear Approach , 2011, BMVC.