Evaluating the impact of the augmented reality learning environment on electronics laboratory skills of engineering students

In engineering education, laboratory experience is powerful in building up the specialized aptitudes and skills of the engineering graduates by structuring and conducting practical experiments. In engineering laboratories, the student often deals with complex laboratory equipment to perform the experiment. Oscilloscope and function generator are frequently used electronic equipment in electronics engineering laboratories. Augmented reality (AR) technology has the capacity to provide a unique learning experience to the students which can ease down the difficulties faced by students while operating laboratory equipment. In this paper, an augmented reality learning environment (ARLE) is developed which could help the student in operating the laboratory equipment. The study aims to determine the impact of AR intervention on student laboratory skills, cognitive load, and learning motivation. The experiment was conducted amongst 60 first‐year undergraduate engineering students. The participants were randomly divided into two groups: Experimental group and Control group. The participants of the experimental group were given ARLE treatment while the participants from the control group were given traditional teaching treatment. The experimental results suggest that AR intervention has a significant positive impact on student laboratory skills. Also, ARLE is an effective tool in reducing the cognitive load of students while operating laboratory equipment. The student feedback indicates that the students of the experimental group operated the equipment without any fear of damaging the equipment as they were already familiarized with the equipment in ARLE. The results of this study recommend AR as an adequate technology for developing unique AR experiences for engineering education.

[1]  Henry Been-Lirn Duh,et al.  An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system , 2013, Comput. Educ..

[2]  Diego López-de-Ipiña,et al.  Towards New Multiplatform Hybrid Online Laboratory Models , 2017, IEEE Transactions on Learning Technologies.

[3]  Chris Dede,et al.  EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips , 2013, Comput. Educ..

[4]  José Manuel Andújar Márquez,et al.  Augmented Reality for the Improvement of Remote Laboratories: An Augmented Remote Laboratory , 2011, IEEE Transactions on Education.

[5]  Luz Adriana Osorio,et al.  Impact of Adding Internet Technology on Student Performance and Perception of Autonomy in Fundamentals of Electronics Course , 2018 .

[6]  J. Sweller COGNITIVE LOAD THEORY, LEARNING DIFFICULTY, AND INSTRUCTIONAL DESIGN , 1994 .

[7]  Mau-Tsuen Yang,et al.  Computer-Assisted Culture Learning in an Online Augmented Reality Environment Based on Free-Hand Gesture Interaction , 2014, IEEE Transactions on Learning Technologies.

[8]  Martín-GutiérrezJorge,et al.  Augmented reality to promote collaborative and autonomous learning in higher education , 2015 .

[9]  Pebertli Nils Alho Barata,et al.  Consolidating Learning in Power Systems: Virtual Reality Applied to the Study of the Operation of Electric Power Transformers , 2015, IEEE Transactions on Education.

[10]  Fangxing Li,et al.  A Smart Home Test Bed for Undergraduate Education to Bridge the Curriculum Gap From Traditional Power Systems to Modernized Smart Grids , 2015, IEEE Transactions on Education.

[11]  Alejandra Martínez-Monés,et al.  Supporting Teacher Orchestration in Ubiquitous Learning Environments: A Study in Primary Education , 2015, IEEE Transactions on Learning Technologies.

[12]  Feng-Kuang Chiang,et al.  Applications of augmented reality-based natural interactive learning in magnetic field instruction , 2017, Interact. Learn. Environ..

[13]  Blair MacIntyre,et al.  A psychological perspective on augmented reality in the mathematics classroom , 2013, Comput. Educ..

[14]  Rabia Yilmaz,et al.  Effect of augmented reality applications on secondary school students' reading comprehension and learning permanency , 2019, Comput. Hum. Behav..

[15]  Mehmet Akif Ocak,et al.  Augmented reality in science laboratories: The effects of augmented reality on university students' laboratory skills and attitudes toward science laboratories , 2016, Comput. Hum. Behav..

[16]  Ingvar Gustavsson,et al.  Empirical Analysis of the Use of the VISIR Remote Lab in Teaching Analog Electronics , 2017, IEEE Transactions on Education.

[17]  Vikram Kapila,et al.  Mixed-reality learning environments: Integrating mobile interfaces with laboratory test-beds , 2017, Comput. Educ..

[18]  Carlos Avilés-Cruz,et al.  Handheld augmented reality system for resistive electric circuits understanding for undergraduate students , 2018, Comput. Appl. Eng. Educ..

[19]  Shuai Wang,et al.  Enhancing learning and engagement through embodied interaction within a mixed reality simulation , 2016, Comput. Educ..

[20]  Pei-Luen Patrick Rau,et al.  Speed reading on virtual reality and augmented reality , 2018, Comput. Educ..

[21]  Qing Chen,et al.  A 3D virtual Weft‐knitting Engineering learning system based on Unreal Engine 4 , 2018, Comput. Appl. Eng. Educ..

[22]  Chin-Chung Tsai,et al.  Affordances of Augmented Reality in Science Learning: Suggestions for Future Research , 2012, Journal of Science Education and Technology.

[23]  Ting-Chia Hsu,et al.  Learning English with Augmented Reality: Do learning styles matter? , 2017, Comput. Educ..

[24]  Chris Dede,et al.  Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning , 2009 .

[25]  Gwo-Jen Hwang,et al.  Impacts of an augmented reality-based flipped learning guiding approach on students' scientific project performance and perceptions , 2018, Comput. Educ..

[26]  Jie Chao,et al.  The effects of augmented virtual science laboratories on middle school students' understanding of gas properties , 2015, Comput. Educ..

[27]  Carlos Delgado Kloos,et al.  Support for Augmented Reality Simulation Systems: The Effects of Scaffolding on Learning Outcomes and Behavior Patterns , 2016, IEEE Transactions on Learning Technologies.

[28]  Carlos Delgado Kloos,et al.  Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness , 2014, Comput. Educ..

[29]  Xu Wang,et al.  A case study of Augmented Reality simulation system application in a chemistry course , 2014, Comput. Hum. Behav..

[30]  G. Olympiou,et al.  Blending Physical and Virtual Manipulatives: An Effort to Improve Students' Conceptual Understanding through Science Laboratory Experimentation , 2012 .

[31]  Gang Wang,et al.  A Unity3D‐based interactive three‐dimensional virtual practice platform for chemical engineering , 2018, Comput. Appl. Eng. Educ..

[32]  Stephanie E. August,et al.  Virtual Engineering Sciences Learning Lab: Giving STEM Education a Second Life , 2016, IEEE Transactions on Learning Technologies.

[33]  Gwo-Jen Hwang,et al.  A concept map-embedded educational computer game for improving students' learning performance in natural science courses , 2013, Comput. Educ..

[34]  Gwo-Jen Hwang,et al.  Students' online interactive patterns in augmented reality-based inquiry activities , 2014, Comput. Educ..

[35]  J. M. Andújar Márquez,et al.  A Pilot Study of the Effectiveness of Augmented Reality to Enhance the Use of Remote Labs in Electrical Engineering Education , 2012 .

[36]  CaiSu,et al.  A case study of Augmented Reality simulation system application in a chemistry course , 2014 .

[37]  Christian Gütl,et al.  Virtual laboratories for education in science, technology, and engineering: A review , 2016, Comput. Educ..

[38]  Andreas Gampe,et al.  An Assessment of Remote Laboratory Experiments in Radio Communication , 2014, IEEE Transactions on Education.

[39]  Wanqing Li,et al.  Enhancing Project-Based Learning Through Student and Industry Engagement in a Video-Augmented 3-D Virtual Trade Fair , 2016, IEEE Transactions on Education.

[40]  Carlos Delgado Kloos,et al.  Impact of an augmented reality system on students' motivation for a visual art course , 2013, Comput. Educ..

[41]  Jorge Martín-Gutiérrez,et al.  Augmented reality to promote collaborative and autonomous learning in higher education , 2015, Comput. Hum. Behav..

[42]  Guangzhao Mao,et al.  Application of virtual laboratories and molecular simulations in teaching nanoengineering to undergraduate students , 2018, Comput. Appl. Eng. Educ..

[43]  Wojciech Cellary,et al.  Evaluation of learners' attitude toward learning in ARIES augmented reality environments , 2013, Comput. Educ..