A nonparametric statistical analysis of texture segmentation performance using a foveated image preprocessing similar to the human retina

The human visual system is "foveated" in nature. The foveated nature of the human retina can be considered as a visual resource allocation such that there is drastically varying resolution within the field of view. Here, texture segmentation using a retina-like foveated image preprocessor is performed and the texture segmentation performance is analyzed. Latest neurophysiological data from human and macaque retinae are used to determine the parameters of the foveated system. Texture patterns are artificially generated and are passed through the foveated preprocessor. Texture segmentation is done at the output of the foveated module using texture patch classification. At the classification stage, a near-optimal classifier is used with no data reduction or feature extraction stages, so that any change in the segmentation performance is solely due to the effects of visual eccentricity. Texture segmentation performance results with varying eccentricity are obtained. The performance is above human performance and smoothly drops with increasing eccentricity. This study demonstrates the importance of finding the minimum visual resolution which is required to do texture segmentation when a desired performance level is given. 'Sufficient resolution classification' may improve segmentation speeds considerably. From the authors' experiments, it has also been found out that a strong correlation exists between the human visual performance and the performance of the authors' artificial foveated visual system.

[1]  A. Hendrickson,et al.  Human photoreceptor topography , 1990, The Journal of comparative neurology.

[2]  S. G. Smyth,et al.  Designing multilayer perceptrons from nearest-neighbor systems , 1992, IEEE Trans. Neural Networks.

[3]  Walter W. Stroup,et al.  Nearest Neighbor Adjusted Best Linear Unbiased Prediction , 1991 .

[4]  A. Rosenfeld,et al.  A Theory of Textural Segmentation , 1983 .

[5]  Demetri Psaltis,et al.  On the finite sample performance of the nearest neighbor classifier , 1993, IEEE Trans. Inf. Theory.

[6]  Kuldip K. Paliwal,et al.  Fast K-dimensional tree algorithms for nearest neighbor search with application to vector quantization encoding , 1992, IEEE Trans. Signal Process..

[7]  N. Altman An Introduction to Kernel and Nearest-Neighbor Nonparametric Regression , 1992 .

[8]  Peter E. Hart,et al.  Nearest neighbor pattern classification , 1967, IEEE Trans. Inf. Theory.

[9]  Belur V. Dasarathy,et al.  Minimal consistent set (MCS) identification for optimal nearest neighbor decision systems design , 1994, IEEE Trans. Syst. Man Cybern..

[10]  C. Curcio,et al.  Topography of ganglion cells in human retina , 1990, The Journal of comparative neurology.

[11]  B. Julesz,et al.  Human factors and behavioral science: Textons, the fundamental elements in preattentive vision and perception of textures , 1983, The Bell System Technical Journal.

[12]  Karl Sims,et al.  Handwritten Character Classification Using Nearest Neighbor in Large Databases , 1994, IEEE Trans. Pattern Anal. Mach. Intell..

[13]  Robert J. Schalkoff,et al.  Pattern recognition - statistical, structural and neural approaches , 1991 .

[14]  Keinosuke Fukunaga,et al.  Introduction to Statistical Pattern Recognition , 1972 .

[15]  C.-C. Jay Kuo,et al.  Texture analysis and classification with tree-structured wavelet transform , 1993, IEEE Trans. Image Process..

[16]  L. Croner,et al.  Receptive fields of P and M ganglion cells across the primate retina , 1995, Vision Research.