Learner Centred Design for a Hybrid Interaction Application

Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems employing innovative concepts or technologies. In this paper we describe the design process of Move Grapher, a GPS-enabled, mobile learning application to support the teaching and learning of kinematic graphs in in schools and colleges to children aged 15 – 17. Move Grapher implements a hybrid mode of interaction; besides implementing a graphical user interface, it enables learners to employ an embodied type of interaction as a way of supporting them in generating learning insights. Involving stakeholders and iterative prototyping were important methods in the design process, however, the innovative nature of the technologies employed and the embodied element of the interface had a decisive influence in determining the roles the stakeholders played as well as the nature of the deployed prototypes.

[1]  David H. Jonassen,et al.  Handbook of Research for educational Communications and Technology , 1997 .

[2]  Judith Good,et al.  Learner Centred Design in the Adventure Author Project , 2006, Int. J. Artif. Intell. Educ..

[3]  Kenneth R. Stern,et al.  Low vs. high-fidelity prototyping debate , 1996, INTR.

[4]  Ronald K. Thornton,et al.  Learning motion concepts using real‐time microcomputer‐based laboratory tools , 1990 .

[5]  Austin Henderson,et al.  Interaction design: beyond human-computer interaction , 2002, UBIQ.

[6]  M. E. Gredler,et al.  EDUCATIONAL GAMES AND SIMULATIONS : A TECHNOLOGY IN SEARCH OF A ( RESEARCH ) PARADIGM , 2002 .

[7]  Claude Janvier,et al.  Use of situations in mathematics education , 1981 .

[8]  G. Lakoff,et al.  Women, Fire, and Dangerous Things: What Categories Reveal about the Mind , 1988 .

[9]  Celia Hoyles,et al.  Exploring the mathematics of motion through construction and collaboration , 2006, J. Comput. Assist. Learn..

[10]  Mark L. Johnson The Body in the Mind: The Bodily Basis of Meaning, Imagination, and Reason , 1989 .

[11]  Yvonne Rogers,et al.  Kids as informants: telling us what we didn't know or confirming what we knew already? , 1998 .

[12]  Michael J. Muller,et al.  Participatory design , 1993, CACM.

[13]  Judith Good,et al.  CARSS: A Framework for Learner-Centred Design with Children , 2006, Int. J. Artif. Intell. Educ..

[14]  Ornella Robutti,et al.  Approaching algebra through motion experiences , 2003 .

[15]  Dean Zollman,et al.  TEACHING AND LEARNING PHYSICS WITH INTERACTIVE VIDEO , 1994 .

[16]  Lillian C. McDermott,et al.  Student difficulties in connecting graphs and physics: Examples from kinematics , 1987 .

[17]  E. Ackermann Piaget ’ s Constructivism , Papert ’ s Constructionism : What ’ s the difference ? , 2001 .

[18]  J. Mokros,et al.  The impact of microcomputer‐based labs on children's ability to interpret graphs , 1987 .

[19]  Jakob Tholander,et al.  Finding design qualities in a tangible programming space , 2006, CHI.

[20]  Allison Druin,et al.  The Role of Children in the Design Technology , 1999 .

[21]  Allison Druin,et al.  The design of children's technology , 1998 .

[22]  Stamatina Anastopoulou,et al.  Investigating multimodal interactions for the design of learning environments: a case study in science learning. , 2004 .

[23]  Robert J. Beichner,et al.  Testing student interpretation of kinematics graphs , 1994 .

[24]  Yvonne Rogers,et al.  Interaction Design: Beyond Human-Computer Interaction , 2002 .

[25]  GoodJudith,et al.  Learner Centred Design in the Adventure Author Project , 2006 .

[26]  Robert J. Beichner,et al.  THE EFFECT OF SIMULTANEOUS MOTION PRESENTATION AND GRAPH GENERATION IN A KINEMATICS LAB , 1990 .

[27]  Hokyoung Ryu,et al.  Paper Prototyping in a Design Framework for Professional Mobile Learning , 2005 .

[28]  Helen Pain,et al.  Persistent collaboration: a methodology for applied AIED , 1996 .

[29]  Philip J Cowen,et al.  Constructionism , 2011, BMJ : British Medical Journal.

[30]  R. Wallace The Body in the Mind: The Bodily Basis of Meaning, Imagination, and Reason , 1988 .

[31]  G. Lakoff Women, fire, and dangerous things : what categories reveal about the mind , 1989 .