Qoom: An Interactive Omnidirectional Ball Display
暂无分享,去创建一个
Hideki Koike | Toshiki Sato | Shio Miyafuji | Zhengqing Li | H. Koike | Toshiki Sato | Zhengqing Li | Shio Miyafuji
[1] Ravin Balakrishnan,et al. Sphere: multi-touch interactions on a spherical display , 2008, UIST '08.
[2] Eyal Ofek,et al. IllumiRoom: peripheral projected illusions for interactive experiences , 2013, SIGGRAPH '13.
[3] Jock D. Mackinlay,et al. The perspective wall: detail and context smoothly integrated , 1991, CHI.
[4] Hideki Koike,et al. OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping , 2016, UIST.
[5] Anthony Steed,et al. Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction , 2014, CHI.
[6] Marcelo Knörich Zuffo,et al. Spheree: a 3D perspective-corrected interactive spherical scalable display , 2014, SIGGRAPH '14.
[7] Luca Fanucci,et al. A sensor fusion algorithm for an integrated angular position estimation with inertial measurement units , 2011, 2011 Design, Automation & Test in Europe.
[8] Joaquim Salvi,et al. Recent progress in coded structured light as a technique to solve the correspondence problem: a survey , 1998, Pattern Recognit..
[9] Greg Welch,et al. Shader Lamps: Animating Real Objects With Image-Based Illumination , 2001, Rendering Techniques.
[10] E. Kraft,et al. A quaternion-based unscented Kalman filter for orientation tracking , 2003, Sixth International Conference of Information Fusion, 2003. Proceedings of the.
[11] Anthony Steed,et al. Preserving gaze direction in teleconferencing using a camera array and a spherical display , 2012, 2012 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON).
[12] Roel Vertegaal,et al. DisplayObjects: prototyping functional physical interfaces on 3d styrofoam, paper or cardboard models , 2010, TEI '10.
[13] Roel Vertegaal,et al. Organic user interfaces: designing computers in any way, shape, or form , 2007, CACM.
[14] Christopher S. Madden,et al. Direct Rotational , 2004 .
[15] John Williamson,et al. Multi-Player Gaming on Spherical Displays , 2015, CHI Extended Abstracts.
[16] Hrvoje Benko,et al. Juggling the Effects of Latency: Software Approaches to Minimizing Latency in Dynamic Projector-Camera Systems , 2015, UIST.
[17] Tamara Munzner,et al. H3: laying out large directed graphs in 3D hyperbolic space , 1997, Proceedings of VIZ '97: Visualization Conference, Information Visualization Symposium and Parallel Rendering Symposium.
[18] Jock D. Mackinlay,et al. The document lens , 1993, UIST '93.
[19] Hrvoje Benko,et al. Multi-point interactions with immersive omnidirectional visualizations in a dome , 2010, ITS '10.
[20] Nikolaus F. Troje,et al. Paper windows: interaction techniques for digital paper , 2005, CHI.
[21] Masatoshi Ishikawa,et al. Lumipen: Projection-Based Mixed Reality for Dynamic Objects , 2012, 2012 IEEE International Conference on Multimedia and Expo.
[22] Roel Vertegaal,et al. Privacy and sharing information on spherical and large flat displays , 2011, CSCW '11.
[23] Hideki Koike,et al. LumoSpheres: real-time tracking of flying objects and image projection for a volumetric display , 2015, AH.
[24] Patrick Baudisch,et al. Kickables: tangibles for feet , 2014, CHI.
[25] Eyal Ofek,et al. Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment , 2016, CSCW.
[26] T. J. Jankun-Kelly,et al. MoireGraphs: radial focus+context visualization and interaction for graphs with visual nodes , 2003, IEEE Symposium on Information Visualization 2003 (IEEE Cat. No.03TH8714).
[27] Tamotsu Machida. GEO-COSMOS: world's first spherical display , 2002, SIGGRAPH '02.
[28] Guido Herrmann,et al. VORTEX: design and implementation of an interactive volumetric display , 2011, CHI EA '11.
[29] Georgios Papaioannou,et al. Media productions for a dome display system , 2006, VRST '06.
[30] Jane Yung-jen Hsu,et al. Gesture-based interaction for a magic crystal ball , 2007, VRST '07.
[31] Anthony Steed,et al. SphereAvatar: a situated display to represent a remote collaborator , 2012, CHI.
[32] Blair MacIntyre,et al. RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units , 2014, UIST.
[33] Hrvoje Benko,et al. Dyadic projected spatial augmented reality , 2014, UIST.
[34] Itiro Siio,et al. Anamorphicons: an extended display with a cylindrical mirror , 2011, ITS '11.
[35] Hideki Koike,et al. Ballumiere: Real-Time Tracking and Spherical Projection for High-Speed Moving Balls , 2016, ISS.