Feature-based shape transformation for polyhedral objects

A new technique is presented for computing transformations between polyhedral objects. Here, the correspondence and the interpolation problems are considered jointly. The approach gives the animator high level control of the shape transformation by providing natural specification and interaction

[1]  John C. Platt,et al.  Elastically deformable models , 1987, SIGGRAPH.

[2]  Alan H. Barr,et al.  Global and local deformations of solid primitives , 1984, SIGGRAPH.

[3]  Richard E. Parent Shape transformation by boundary representation interpolation: A recursive approach to establishing face correspondences , 1992, Comput. Animat. Virtual Worlds.

[4]  Thaddeus Beier,et al.  Feature-based image metamorphosis , 1992, SIGGRAPH.

[5]  Wayne E. Carlson,et al.  Shape transformation for polyhedral objects , 1992, SIGGRAPH.

[6]  Dominique Bechmann,et al.  Animation through space and time based on a space deformation model , 1993, Comput. Animat. Virtual Worlds.

[7]  Daniel Thalmann,et al.  State-of-the-art in Computer Animation , 1989, Springer Japan.

[8]  Benjamin B. Kimia,et al.  On the evolution of curves via a function of curvature , 1992 .

[9]  Wayne E. Carlson,et al.  Establishing correspondences by topological merging: a new approach to 3-d shape transformation" pro , 1991 .

[10]  Sabine Coquillart,et al.  Animated free-form deformation: an interactive animation technique , 1991, SIGGRAPH.

[11]  Richard E. Parent,et al.  Shape averaging and its applications to industrial design , 1989, IEEE Computer Graphics and Applications.

[12]  Fopke Klok Two moving coordinate frames for sweeping along a 3D trajectory , 1986, Comput. Aided Geom. Des..

[13]  E. W. Bethel,et al.  Shape Distortion in Computer-Assisted Keyframe Animation , 1989 .

[14]  Sabine Coquillart,et al.  Interactive Axial Deformations , 1993, Modeling in Computer Graphics.

[15]  John F. Hughes,et al.  Scheduled Fourier volume morphing , 1992, SIGGRAPH.

[16]  Thomas W. Sederberg,et al.  A physically based approach to 2–D shape blending , 1992, SIGGRAPH.

[17]  Peisheng Gao,et al.  2-D shape blending: an intrinsic solution to the vertex path problem , 1993, SIGGRAPH.

[18]  Jarek Rossignac,et al.  Solid-interpolating deformations: Construction and animation of PIPs , 1991, Comput. Graph..

[19]  R. Bishop There is More than One Way to Frame a Curve , 1975 .

[20]  Alex Pentland,et al.  The ThingWorld modeling system: virtual sculpting by modal forces , 1990, I3D '90.