Extending knowledge domains for new media education: integrating interaction design theory and methods

Over the last 10 years, new media has ascended to a prominent place in many fields that utilize communication technologies. At the same time, new media education has evolved in such a way that students are often not prepared to understand the social context of new media design and development. To produce new media professionals who are adequately prepared to meet the needs of an online hyper-social marketplace, new media curricula must reflect those human-centered theories and practices found within the discipline of interaction design, in addition to formal new media technical knowledge. The authors propose a new three-by-three theoretical model, referred to as Knowledge-Operators-and-Domains (KOD). Applying this model suggests an approach that extends the practical boundaries of new media to include a range of human-centered theories and practices, such as ethnography and usability-based studies.

[1]  Mitchell Kapor A software design manifesto , 1990 .

[2]  Charles L. Owen,et al.  Design research: building the knowledge base☆ , 1998 .

[3]  Tom Rodden,et al.  Moving out from the control room: ethnography in system design , 1994, CSCW '94.

[4]  David A. Duce,et al.  Systems, interactions, and macrotheory , 2000, TCHI.

[5]  Philip N. Howard,et al.  Network Ethnography and the Hypermedia Organization: New Media, New Organizations, New Methods , 2002, New Media Soc..

[6]  Terry Winograd,et al.  Bringing Design to Software , 1996 .

[7]  Ben Shneiderman,et al.  Leonardo's laptop: human needs and the new computing technologies , 2005, CIKM '05.

[8]  T. S. Hasselbring,et al.  Anchored Instruction: Why We Need It and How Technology Can Help , 2012 .

[9]  Saul Greenberg,et al.  Teaching human computer interaction to programmers , 1996, INTR.

[10]  J. Bichard,et al.  The ethnography in design , 2011 .

[11]  Timothy C. Bell,et al.  Extending HCI in the computer science curriculum , 1998, ACSE '98.

[12]  B. Nardi Activity theory and human-computer interaction , 1995 .

[13]  Jonas Löwgren,et al.  Thoughtful interaction design , 2004 .

[14]  Karen Holtzblatt,et al.  Contextual design , 1997, INTR.

[15]  D. Norman Emotional design : why we love (or hate) everyday things , 2004 .

[16]  Jonathan Grudin,et al.  The computer reaches out: the historical continuity of interface design , 1989, CHI '90.

[17]  C. Geertz Thick Description: Towards an Interpretive Theory of Culture , 1973 .

[18]  Tim Smithers,et al.  Towards a Knowledge Level Theory of Design Process , 1998, AID.

[19]  Thomas Ertl,et al.  Computer Graphics - Principles and Practice, 3rd Edition , 2014 .

[20]  P. Agre Designing genres for new media: social, economic, and political contexts , 1998 .

[21]  Robert C. Wicklein Curriculum Focus for Technology Education , 1997 .

[22]  M. Carter Computer graphics: Principles and practice , 1997 .

[23]  Karen Donoghue,et al.  Built for Use: Driving Profitability Through the User Experience , 2002 .

[24]  Edward De Bono New think : the use of lateral thinking in the generation of new ideas , 1968 .

[25]  C. H. Germain Ethnography: Step By Step , 1990 .

[26]  Protima Banerjee,et al.  Book Review: About Face 2.0: The essentials of interaction design , 2004, Inf. Vis..

[27]  I. Her Thick description: toward an interpretive theory of culture, in: The interpretation of cultures: selected essays . New-York/N.Y./USA etc , 2022 .

[28]  Keiichi Sato,et al.  Development of Design Information Framework for Interactive Systems Design , 2001 .

[29]  Katerina Alexiou,et al.  Design and anticipation: towards an organisational view of design systems , 2004 .

[30]  Colin Potts,et al.  Design of Everyday Things , 1988 .

[31]  Mary Lou Maher,et al.  A Model of Co-evolutionary Design , 2000, Engineering with Computers.

[32]  J. Dewey How we think : a restatement of the relation of reflective thinking to the educative process , 1934 .

[33]  Richard Buchanan Human-centered Design: Changing Perspectives on Design Education in the East and West , 2004, Design Issues.

[34]  Lorna Heaton,et al.  Design Research: Methods and Perspectives , 2006 .

[35]  Peter Lunenfeld Media Design: New and Improved without the New , 2004, New Media Soc..

[36]  Barton C. Massey,et al.  DESIGN METHODS , 2002 .

[37]  Luis Borges Gouveia,et al.  Evaluative Ethnography and Systems Design : can it also be used to assess presence ? , 2002 .

[38]  Tim Smithers,et al.  Synthesis in Designing , 2002, AID.

[39]  Lucy A. Suchman,et al.  Plans and Situated Actions: The Problem of Human-Machine Communication (Learning in Doing: Social, , 1987 .

[40]  Nigel Cross,et al.  Creativity in the design process: co-evolution of problem–solution , 2001 .

[41]  Alan Cooper,et al.  About Face 3: the essentials of interaction design , 1995 .