In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics

Misconceptions about the nature of the computing discipline(s) pose a serious problem to faculties that offer computing degrees, as students enrolling on their programmes come to realise that their expectations are not met by reality. This frequently results in the students' early disengagement from the subject of their degrees which in turn can lead to excessive 'wastage', i.e. reduced retention. In this paper we report on our academic group's attempts within creative computing degrees at a UK university to counter these problems through the introduction of a six week long project that newly enrolled students embark on at the very beginning of their studies. This group project provides a breadth-first, activity-led introduction to their chosen academic discipline, aiming to increase student engagement while providing a stimulating learning experience with the overall goal to increase retention. Having run in two iterations, we believe that this approach has been successful, with students showing increased interest in their chosen discipline and noticable improvements in retention following the first year of the students' studies.

[1]  Richard E. Clark,et al.  Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching , 2006 .

[2]  Robert S. Laramee,et al.  How to Write a Visualization Research Paper: The Art and Mechanics , 2009, Eurographics.

[3]  M. Albanese,et al.  Problem‐based Learning: A Review of Literature on Its Outcomes and Implementation Issues , 1993, Academic medicine : journal of the Association of American Medical Colleges.

[4]  Ruben Gonzalez Disciplining Multimedia , 2000, IEEE Multim..

[5]  Cristiano Storni,et al.  The Ambivalence of Engaging Technology: Artifacts as Products and Processes , 2009, Nordes 2009: Engaging Artifacts.

[6]  Steve Cunningham Re-inventing the introductory computer graphics course: providing tools for a wider audience , 2000, Comput. Graph..

[7]  Leslie Lamport,et al.  Latex : A Document Preparation System , 1985 .

[8]  William Buxton,et al.  There's more to interaction than meets the eye: some issues in manual input , 1987 .

[9]  Thomas M. Duffy,et al.  Problem Based Learning: An instructional model and its constructivist framework , 1995 .

[10]  Allen B. Tucker,et al.  Strategic directions in computer science education , 1996, CSUR.

[11]  Casey Reas,et al.  Processing: programming for the media arts , 2006, AI & SOCIETY.

[12]  J. Tudge Processes and Consequences of Peer Collaboration: A Vygotskian Analysis , 1992 .

[13]  Burford Furman,et al.  A first course in computer programming for mechanical engineers , 2010, Proceedings of 2010 IEEE/ASME International Conference on Mechatronic and Embedded Systems and Applications.

[14]  Michael Wollowski,et al.  Introducing computer science using a breadth-first approach and functional programming , 2000, SIGCSE '00.

[15]  Scotty D. Craig,et al.  Affect and learning: An exploratory look into the role of affect in learning with AutoTutor , 2004 .

[16]  J S Felton,et al.  Problem-based learning as a training modality in the occupational medicine curriculum. , 1996, Occupational medicine.

[17]  David D. Redell,et al.  An evaluation of the ninth SOSP submissions or how (and how not) to write a good systems paper , 1983, ACM SIGOPS Oper. Syst. Rev..

[18]  Lewis J. Perelman School's Out: Hyperlearning, the New Technology, and the End of Education , 1992 .

[19]  Enric Martí,et al.  A PBL Experience in the Teaching of Computer Graphics , 2005, Eurographics.

[20]  W. Yates,et al.  Problem-based learning in consultation psychiatry. , 1996, General hospital psychiatry.

[21]  Christopher E. Peters,et al.  On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-Led Instruction Approach , 2009, Eurographics.

[22]  John Mason,et al.  Why the high attrition rate for computer science students: some thoughts and observations , 2005, SGCS.

[23]  David Cuesta-Frau,et al.  Using processing.org in an Introductory Computer Graphics Course , 2009, Eurographics.

[24]  Lori Carter Why students with an apparent aptitude for computer science don't choose to major in computer science , 2006, SIGCSE '06.

[25]  Gitta Domik,et al.  A Breadth-First Approach for Teaching Computer Graphics , 2006, Eurographics.

[26]  Gwendie Camp Problem-Based Learning: A Paradigm Shift or a Passing Fad? , 1996 .

[27]  B. Batagelj,et al.  Digital airbrush , 2009, 2009 International Symposium ELMAR.