Supporting Mobile VR in LTE Networks: How Close Are We?
暂无分享,去创建一个
Songwu Lu | Yuanjie Li | Zhehui Zhang | Zhaowei Tan | Zhehan Li | Qianru Li | Songwu Lu | Yuanjie Li | Zhehui Zhang | Zhaowei Tan | Qianru Li | Zhehan Li
[1] Songwu Lu,et al. Supporting Mobile VR in LTE Networks , 2018, Proc. ACM Meas. Anal. Comput. Syst..
[2] Jacob R. Lorch,et al. Matchmaking for online games and other latency-sensitive P2P systems , 2009, SIGCOMM '09.
[3] Chunyi Peng,et al. A Control-Plane Perspective on Reducing Data Access Latency in LTE Networks , 2017, MobiCom.
[4] Henning Wiemann,et al. The LTE link-layer design , 2009, IEEE Communications Magazine.
[5] Alan Liu,et al. A Study on the Perception of Haptics in Surgical Simulation , 2004, ISMS.
[6] Tao Wang,et al. Mobileinsight: extracting and analyzing cellular network information on smartphones , 2016, MobiCom.
[7] Charles Dunn,et al. Resolution-defined projections for virtual reality video compression , 2017, 2017 IEEE Virtual Reality (VR).
[8] Lakshminarayanan Subramanian,et al. Adaptive Congestion Control for Unpredictable Cellular Networks , 2015, Comput. Commun. Rev..
[9] Robert S. Allison,et al. Tolerance of temporal delay in virtual environments , 2001, Proceedings IEEE Virtual Reality 2001.
[10] Bernd Girod,et al. Content Adaptive Representations of Omnidirectional Videos for Cinematic Virtual Reality , 2015, ImmersiveME@ACM Multimedia.
[11] Paramvir Bahl,et al. Switchboard: a matchmaking system for multiplayer mobile games , 2011, MobiSys '11.
[12] David Chu,et al. FlashBack: Immersive Virtual Reality on Mobile Devices via Rendering Memoization , 2016, MobiSys.
[13] Matti Siekkinen,et al. Dissecting the End-to-end Latency of Interactive Mobile Video Applications , 2016, HotMobile.
[14] Feng Qian,et al. Optimizing 360 video delivery over cellular networks , 2016, ATC@MobiCom.
[15] Feng Qian,et al. Characterizing radio resource allocation for 3G networks , 2010, IMC '10.
[16] Christian Bonnet,et al. OpenAirInterface: A Flexible Platform for 5G Research , 2014, CCRV.
[17] Y. Charlie Hu,et al. Furion: Engineering High-Quality Immersive Virtual Reality on Today's Mobile Devices , 2017, IEEE Transactions on Mobile Computing.
[18] Hari Balakrishnan,et al. Stochastic Forecasts Achieve High Throughput and Low Delay over Cellular Networks , 2013, NSDI.
[19] Kyunghan Lee,et al. An analytical framework to characterize the efficiency and delay in a mobile data offloading system , 2014, MobiHoc '14.
[20] Joohwan Kim,et al. Towards foveated rendering for gaze-tracked virtual reality , 2016, ACM Trans. Graph..
[21] Alec Wolman,et al. Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming , 2015, MobiSys.
[22] Zhuoqing Morley Mao,et al. Discovering fine-grained RRC state dynamics and performance impacts in cellular networks , 2014, MobiCom.
[23] Swarun Kumar,et al. piStream: Physical Layer Informed Adaptive Video Streaming over LTE , 2015, MobiCom.
[24] Cheng-Hsin Hsu,et al. Using graphics rendering contexts to enhance the real-time video coding for mobile cloud gaming , 2011, MM '11.
[25] Bo Han,et al. Cellular Traffic Offloading through WiFi Networks , 2011, 2011 IEEE Eighth International Conference on Mobile Ad-Hoc and Sensor Systems.
[26] S. M. García,et al. 2014: , 2020, A Party for Lazarus.
[27] Omid Salehi-Abari,et al. Cutting the Cord in Virtual Reality , 2016, HotNets.
[28] Joongheon Kim,et al. Strategic Control of 60 GHz Millimeter-Wave High-Speed Wireless Links for Distributed Virtual Reality Platforms , 2017, Mob. Inf. Syst..
[29] Yiqun Wu,et al. 5G: Towards energy-efficient, low-latency and high-reliable communications networks , 2014, 2014 IEEE International Conference on Communication Systems.