Designing for social play in co-located mobile games
暂无分享,去创建一个
[1] Tony Manninen,et al. Towards Communicative, Collaborative and Constructive Multi-Player Games , 2002, CGDC Conf..
[2] T. L. Taylor,et al. This is how we play it: what a mega-LAN can teach us about games , 2010, FDG.
[3] Cliff Lampe,et al. The "S" in Social Network Games: Initiating, Maintaining, and Enhancing Relationships , 2011, 2011 44th Hawaii International Conference on System Sciences.
[4] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[5] Regan L. Mandryk,et al. Physiological indicators for the evaluation of co-located collaborative play , 2004, CSCW.
[6] Jaakko Stenros. In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play , 2014, Trans. Digit. Games Res. Assoc..
[7] Mark Chen,et al. Communication, Coordination, and Camaraderie in World of Warcraft , 2009, Games Cult..
[8] Robert Zubek,et al. MDA : A Formal Approach to Game Design and Game Research , 2004 .
[9] Mads Haahr,et al. Design and evaluation of player experience of a location-based mobile game , 2010, NordiCHI.
[10] Jeroen Jansz,et al. Gaming at a LAN event: the social context of playing video games , 2005, New Media Soc..
[11] Susanne Boll,et al. Proxemics play: understanding proxemics for designing digital play experiences , 2014, Conference on Designing Interactive Systems.
[12] Matthew Chalmers,et al. Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game , 2005, UbiComp.
[13] Sus Lundgren,et al. Exploring aesthetical gameplay design patterns: camaraderie in four games , 2010, MindTrek.
[14] Robert J. Moore,et al. The social side of gaming: a study of interaction patterns in a massively multiplayer online game , 2004, CSCW.
[15] Judith Ackermann,et al. Playing Computer Games as Social Interaction: An Analysis of LAN Parties , 2012 .
[16] Paul Dourish,et al. Where the action is , 2001 .
[17] Florian Mueller,et al. Combining moving bodies with digital elements: design space between players and screens , 2013, IE.
[18] Helena M. Mentis,et al. Designing for the experiential body , 2014, CHI Extended Abstracts.
[19] Jochen Rick,et al. Collaborative games: Lessons learned from board games , 2006 .
[20] Frans Mäyrä,et al. Challenges for pervasive mobile game design: examining players' emotional responses , 2005, ACE '05.
[21] Darren Edge,et al. Designing mediated combat play , 2014, TEI '14.
[22] M. Montola. Exploring the Edge of the Magic Circle : Defining Pervasive Games , 2005 .
[23] Gavin Wood,et al. i-dentity: innominate movement representation as engaging game element , 2014, CHI.
[24] Bernard Suits,et al. The Grasshopper: Games, Life and Utopia , 1978 .
[25] David Benyon,et al. Presence in blended spaces , 2012, Interact. Comput..
[26] Yvonne de Kort,et al. People, places, and play: player experience in a socio-spatial context , 2008, CIE.
[27] Jonas Fritsch,et al. Kinesthetic interaction: revealing the bodily potential in interaction design , 2008, OZCHI '08.
[28] John Zimmerman,et al. Research through design as a method for interaction design research in HCI , 2007, CHI.
[29] Yvonne de Kort,et al. Influence of social setting on player experience of digital games , 2008, CHI Extended Abstracts.
[30] Jeremy R. Cooperstock,et al. TOWARDS IMMERSIVE MULTIMODAL GAMEPLAY , 2008 .