Flooding Ice Age: The Meltdown using wavesynth and point based froth
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In Ice Age: The Meltdown there is a rushing flood with which the characters must contend. The water needed to be choppy, fast flowing and react to its environment. Shots ranged from close-ups of possums being swept away to large vistas of floodwater. Froth would enhance the sense of fast moving current, and indicate water lines. Where a character was partially submerged this also helped increase the sense of peril and integrate the effects. We had over sixty shots ranging from close-ups to large vistas of floodwater.
[1] Jean-Michel Dischler,et al. Ocean waves synthesis using a spectrum-based turbulence function , 2000, Proceedings Computer Graphics International 2000.