‘The street smarts of a cartoon princess’. New roles for women in games
暂无分享,去创建一个
[1] D. Carr. Playing with Lara , 2002 .
[2] Helen W. Kennedy,et al. Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis , 2002, Game Stud..
[3] Nick Yee,et al. The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments , 2006, PRESENCE: Teleoperators and Virtual Environments.
[4] Diane Carr,et al. Contexts, gaming pleasures, and gendered preferences , 2005 .
[5] Gareth Schott,et al. Computer Games: Text, Narrative and Play , 2006 .
[6] Zaheer Hussain,et al. Gender Swapping and Socializing in Cyberspace: An Exploratory Study , 2008, Cyberpsychology Behav. Soc. Netw..
[7] J. Kitto,et al. Girls Just Want to have Fun , 1996 .
[8] Louise P. Brown,et al. Girls just want to have fun , 2008 .
[9] Scott E. Caplan,et al. Who plays, how much, and why? Debunking the stereotypical gamer profile , 2008, J. Comput. Mediat. Commun..
[10] Byron Reeves,et al. Being in the Game: Effects of Avatar Choice and Point of View on Arousal Responses During Play , 2006 .