An Analysis of Engagement in a Combination Indoor/Outdoor Augmented Reality Educational Game.

30 surroundings on the handheld device and as they moved around the physical space an avatar would move around the map. Their tasks revolved around finding and interacting with virtual characters and objects that were found on the map. Conversely, there have been indoor efforts at AR experiences that used some other means of triggering these events, such as RFID tags (see, for example, work by Papadimitriou, Komis, Tselios, & Avouris, 2006).