Dynamic Properties of Visual Cueing Systems in Flight Simulators

This paper describes visual display technologies applied to flight simulation and how these help to create the perception of motion. Current display and projection systems are discussed, as well as the technological challenges and limitations of the design of these systems. Characteristics and differences between technical solutions including Cathode Ray Tube (CRT), Digital Light Processing (DLP), Liquid Crystal on Silicon (LCoS) and Laser projection are explained, with an emphasis on their dynamic characteristics. Also, the current of regulatory standards with respect to the visual display systems are reviewed. The intention is to provide insight into the main technical issues related to visual display systems as applicable to the perception of motion, and how these systems can be properly designed, realized and tested in flight simulation. This paper is part of the on-going work to document motion cueing in flight simulation and the influence of all simulation systems on the perception and control of motions in the flight simulator environment.