The validity of a low-cost simulator for the assessment of the effects of in-vehicle information systems.

This study explored the validity of using a low-cost simulator for the assessment of driver distraction arising from the use of an in-vehicle information system. Eighteen participants drove on a rural road whilst carrying out distractor tasks of various levels of difficulty, in both a low-cost simulator (with gaming console steering wheel and pedals with single monitor display) and a medium-cost one (fixed-base, complete vehicle cab, wrap-around visuals). The distractor tasks were presented at identical locations in each of the drives and an identical suite of driver performance and subjective rating measures were elicited to allow a robust comparison between the two simulator environments. As expected, there was a reduction in mean speed when drivers were completing the distraction tasks and this effect was observed in both simulators. However, drivers spent more time at shorter headways in the low-cost version and demonstrated more erratic steering behaviour in the low-cost version. This could be due to a reduced peripheral view and inferior kinaesthetic feedback through the driver controls, but low-cost simulators could play a significant role in the early stages of design and evaluation of in-vehicle information systems.

[1]  D de Waard,et al.  Road-edge delineation in rural areas: effects on driving behaviour , 2000, Ergonomics.

[2]  I. Brown,et al.  Vision in Vehicles III , 1991 .

[3]  A J McKnight,et al.  The effect of cellular phone use upon driver attention. , 1993, Accident; analysis and prevention.

[4]  Tatsuto Takeuchi,et al.  Velocity discrimination in scotopic vision , 2000, Vision Research.

[5]  D. Strayer,et al.  Cell phone-induced failures of visual attention during simulated driving. , 2003, Journal of experimental psychology. Applied.

[6]  Michael W. Sayers,et al.  A GENERIC MULTIBODY VEHICLE MODEL FOR SIMULATING HANDLING AND BRAKING , 1996 .

[7]  J. E. Korteling,et al.  Effects of head-slaved and peripheral images on display efficiency , 1999 .

[8]  Matthew P. Reed,et al.  Comparison of driving performance on-road and in a low-cost simulator using a concurrent telephone dialling task , 1999 .

[9]  Hamish Jamson,et al.  More bang for your buck? A cross-cost simulator evaluation study , 2004 .

[10]  Karel Brookhuis,et al.  The relationship between distraction and driving performance: towards a test regime for in-vehicle information systems , 2005 .

[11]  A. Hamish Jamson,et al.  Driver response to controllable failures of fixed and variable gain steering , 2007 .

[12]  Hans B. Pacejka,et al.  Magic Formula Tyre Model with Transient Properties , 1997 .

[13]  Walter C. Gogel,et al.  A comparison of oculomotor and motion parallax cues of egocentric distance , 1979, Vision Research.

[14]  Daniel Berckmans,et al.  Day versus night driving in real traffic and on a driving simulator during an 800km all-highway drive , 2006 .

[15]  Joseph J. LaViola,et al.  A discussion of cybersickness in virtual environments , 2000, SGCH.

[16]  H Peltola WEATHER RELATED ISA - EXPERIENCE FROM FIRST STUDIES , 2002 .

[17]  Ian P. Howard,et al.  Binocular Vision and Stereopsis , 1996 .

[18]  B Rogers,et al.  Motion Parallax as an Independent Cue for Depth Perception , 1979, Perception.

[19]  Jbj Riemersma,et al.  The validity of a driving simulator in evaluating speed-reducing measures , 1990 .

[20]  F. Bremmer,et al.  The use of optical velocities for distance discrimination and reproduction during visually simulated self motion , 1999, Experimental Brain Research.

[21]  William C. Mann,et al.  The Impact of Intersection Design on Simulated Driving Performance of Young and Senior Adults , 2007 .

[22]  H. Damasio,et al.  Amnesia and driving , 2007, Journal of clinical and experimental neuropsychology.

[23]  Jan Theeuwes,et al.  Driving Simulator Validity: Some Considerations , 1996 .

[24]  R. Snowden,et al.  The Effect of Contrast upon Perceived Speed: A General Phenomenon? , 1999, Perception.

[25]  P. Howarth Oculomotor changes within virtual environments. , 1999, Applied ergonomics.

[26]  Lee Dn,et al.  The optic flow field: the foundation of vision. , 1980 .

[27]  J. E. Korteling,et al.  Effects of Head-Slaved and Peripheral Displays on Lane-Keeping Performance and Spatial Orientation , 1999, Hum. Factors.

[28]  Samuel G Charlton,et al.  Conspicuity, memorability, comprehension, and priming in road hazard warning signs. , 2006, Accident; analysis and prevention.

[29]  John M. Neale,et al.  Science and behavior : an introduction to methods of research / John M. Neale , 1973 .

[30]  Henry Been-Lirn Duh,et al.  An Independent Visual Background Reduced Simulator Sickness in a Driving Simulator , 2004, Presence: Teleoperators & Virtual Environments.

[31]  André Charles,et al.  Fatigue, sleepiness, and performance in simulated versus real driving conditions. , 2005, Sleep.

[32]  Wendy Macdonald,et al.  Review of Relationships Between Steering Wheel Reversal Rate and Driving Task Demand , 1980 .

[33]  Robert J. Snowden,et al.  Textured backgrounds alter perceived speed , 2000, Vision Research.

[34]  John Golias,et al.  Behavioural validation of a fixed-base driving simulator , 1999 .

[35]  Don Scott,et al.  Car following decisions under three visibility conditions and two speeds tested with a driving simulator. , 2007, Accident; analysis and prevention.

[36]  Matthew Rizzo,et al.  DEMOGRAPHIC AND DRIVING PERFORMANCE FACTORS IN SIMULATOR ADAPTATION SYNDROME , 2005 .