Monte Carlo simulation of skin image using a skin model with surface texture

Skin surface texture has an influence on light propagation in tissue and changes the impression of the skin appearance. We use Monte Carlo simulation for estimating spectral reflectance in human skin. However, the simulation was made for parallel layered model having a flat surface. In this study, we investigated to use texture-added skin model in the simulation. We confirmed that a change of intensity distribution was found when the skin surface texture was changed.