A Survey of Computer Animation

A survey on computer animation is presented with three specific goals:

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[2]  John Lasseter,et al.  Principles of traditional animation applied to 3D computer animation , 1987, SIGGRAPH.

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[22]  Norman I. Badler,et al.  Design of a Human Movement Representation Incorporating Dynamics , 1985, Advances in Computer Graphics.

[23]  Heang K. Tuy,et al.  Direct 2-D display of 3-D objects , 1984, IEEE Computer Graphics and Applications.

[24]  Daniel Thalmann,et al.  The Use of High-Level 3-D Graphical Types in the Mira Animation System , 1983, IEEE Computer Graphics and Applications.

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[27]  Daniel Thalmann,et al.  The Direction of Synthetic Actors in the Film Rendez-Vous a Montreal , 1987, IEEE Computer Graphics and Applications.

[28]  Donald P. Greenberg,et al.  Path specification and path coherence , 1982, SIGGRAPH.

[29]  Mario Tokoro,et al.  Collision detection in motion simulation , 1983, Comput. Graph..

[30]  Giuseppe Marino,et al.  NEM: A Language for Animation of Actors and Objects , 1985, Eurographics.

[31]  Olov Fahlander Moving Picture Synthesis at Linkoping University , 1985, Comput. Graph. Forum.

[32]  Daniel Thalmann,et al.  Special Cinematographic Effects with Virtual Movie Cameras , 1986, IEEE Computer Graphics and Applications.

[33]  Daniel Thalmann,et al.  The Use of 3D Abstract Graphical Types in Computer Graphics and Animation , 1983 .

[34]  Nelson L. Max,et al.  Optical printing in computer animation , 1980, SIGGRAPH '80.

[35]  Brian A. Barsky,et al.  Using dynamic analysis to animate articulated bodies such as humans and robots , 1985 .

[36]  Daniel Thalmann,et al.  Subactor Data Types as Hierarchical Procedural Models for Computer Animation , 1985, Eurographics.

[37]  H. Nagel,et al.  Towards the derivation of 3-D descriptions from image sequences for non-convex moving objects , 1986 .

[38]  William T. Reeves,et al.  Inbetweening for computer animation utilizing moving point constraints , 1981, SIGGRAPH '81.

[39]  Daniel Thalmann,et al.  An Indexed Bibliography on Computer Animation , 1985, IEEE Computer Graphics and Applications.

[40]  Steven K. Feiner,et al.  Apex: An Experiment in the Automated Creation of Pictorial Explanations , 1985, IEEE Computer Graphics and Applications.

[41]  Peter Oppenheimer,et al.  Real time design and animation of fractal plants and trees , 1986, SIGGRAPH.

[42]  Norman I. Badler,et al.  Temporal anti-aliasing in computer generated animation , 1983, SIGGRAPH.

[43]  Jane Veeder,et al.  The Paint Problem , 1985, IEEE Computer Graphics and Applications.

[44]  T. Strothotte,et al.  Raster Display of a Rotating Object Using Parallel Processing , 1983, Comput. Graph. Forum.

[45]  J. O'Rourke,et al.  A spherical representation of a human body for visualizing movement , 1979, Proceedings of the IEEE.

[46]  Daniel Thalmann,et al.  Artificial Intelligence in Three‐Dimensional Computer Animation , 1986, Comput. Graph. Forum.

[47]  Norman I. Badler,et al.  Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control , 1985, SIGGRAPH.

[48]  Edward J. Farrell,et al.  Animated 3D CT Imaging , 1985, IEEE Computer Graphics and Applications.

[49]  Garland Stern SoftCel - an application of raster scan graphics to conventional cel animation , 1979, SIGGRAPH '79.

[50]  Naomi Ehrich Leonard,et al.  Animating lights and shadows , 1986 .

[51]  E. Kristiansen Application of Computer-generated Animation in European Space Research , 1984, Eurographics.

[52]  Frederic I. Parke,et al.  Adaptation of scan and slit-scan techniques to computer animation , 1980, SIGGRAPH '80.

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[54]  Willmert Visualizing Human Body Motion Simulations , 1982, IEEE Computer Graphics and Applications.

[55]  Julian E. Gómez,et al.  TWIXT: A 3D animation system , 1985, Comput. Graph..

[56]  Randy Nickel,et al.  The IRIS Workstation , 1984, IEEE Computer Graphics and Applications.

[57]  T W Calvert,et al.  The interactive specification of human animation , 1986 .

[58]  Kokichi Sugihara A robust description of time-varying scenes for computer animation , 1983, Comput. Graph..

[59]  Jayaram K. Udupa,et al.  Interactive Surgical Planning , 1984, IEEE Computer Graphics and Applications.

[60]  Richard H. Bartels,et al.  Interpolating splines with local tension, continuity, and bias control , 1984, SIGGRAPH.

[61]  Claude Cadoz,et al.  Modélisation et animation gestuelle d'objets - Le système ANIMA , 1984 .

[62]  Robert Lake,et al.  Near-Real-Time Control of Human Figure Models , 1987, IEEE Computer Graphics and Applications.

[63]  Robert Sedgewick,et al.  A system for algorithm animation , 1984, SIGGRAPH.

[64]  Yutaka Matsushita Hidden lines elimination for a rotating object , 1972, CACM.

[65]  Duane M. Palyka Computer/Art-Depolarization and Unification , 1985, IEEE Computer Graphics and Applications.

[66]  Hsi-Jian Lee,et al.  Determination of 3D human body postures from a single view , 1985, Comput. Vis. Graph. Image Process..

[67]  J. Nick Curtis,et al.  Data analysis through a generalized interactive computer animation method (DATICAM) , 1985, Comput. Graph..

[68]  Tosiyasu L. Kunii,et al.  ANIMENGINE: An Engineering Animation System , 1985, IEEE Computer Graphics and Applications.

[69]  John Chapman,et al.  The integration of subjective and objective data in the animation of human movement , 1980, SIGGRAPH '80.

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[71]  PotmesilMichael,et al.  Modeling motion blur in computer-generated images , 1983 .

[72]  Chapman,et al.  Aspects of the Kinematic Simulation of Human Movement , 1982, IEEE Computer Graphics and Applications.

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[74]  K. Arya A Functional Approach to Picture Manipulation , 1984, Comput. Graph. Forum.

[75]  Parke,et al.  Parameterized Models for Facial Animation , 1982, IEEE Computer Graphics and Applications.

[76]  Carl Hewitt,et al.  Dynamic graphics using quasi parallelism , 1978, SIGGRAPH.

[77]  Ronald Baecker,et al.  A conversational extensible system for the animation of shaded images , 1976, SIGGRAPH.

[78]  Robert Sedgewick,et al.  SYSTEM FOR ALGORITHM ANIMATION. , 1984 .

[79]  Nestor Burtnyk,et al.  Interactive skeleton techniques for enhancing motion dynamics in key frame animation , 1976, Commun. ACM.

[80]  Rosa Maria Vega Perez Computer graphics as an aid to a robot dynamical simulation analysis , 1984, Comput. Graph..

[81]  Steven W. Zucker,et al.  Frame-to-frame coherence and the hidden surface computation: constraints for a convex world , 1982, TOGS.

[82]  Norman I. Badler,et al.  Special problems in human movement simulation , 1980, SIGGRAPH '80.

[83]  Norman I. Badler,et al.  Digital Representations of Human Movement , 1979, CSUR.

[84]  Naofumi Matsumoto,et al.  Graphics for dynamic analysis/synthesis of vibration systems with arbitrary degrees-of-freedom (DAVIS) , 1982, Comput. Graph..