Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments
暂无分享,去创建一个
Ming C. Lin | Atul Rungta | Nicholas Rewkowski | Mary Whitton | Ming Lin | M. Whitton | Atul Rungta | Nicholas Rewkowski | M. Lin
[1] Stefania Serafin,et al. Estimation of detection thresholds for acoustic based redirected walking techniques , 2013, 2013 IEEE Virtual Reality (VR).
[2] Benjamin Bolte,et al. The Jumper Metaphor: An Effective Navigation Technique for Immersive Display Setups , 2011 .
[3] D. M. Green,et al. Sound localization by human listeners. , 1991, Annual review of psychology.
[4] Eric R. Bachmann,et al. Comparing Four Approaches to Generalized Redirected Walking: Simulation and Live User Data , 2013, IEEE Transactions on Visualization and Computer Graphics.
[5] Heinrich H. Bülthoff,et al. A psychophysically calibrated controller for navigating through large environments in a limited free-walking space , 2008, VRST '08.
[6] Tapio Lokki,et al. Comparison of auditory, visual, and audiovisual navigation in a 3D space , 2005, TAP.
[7] Sharif Razzaque,et al. Redirected Walking , 2001, Eurographics.
[8] P. Weiss,et al. Street Crossing by Typically Developed Children in Real and Virtual Environments , 2008 .
[9] Mark R. Anderson,et al. Direct comparison of the impact of head tracking, reverberation, and individualized head-related transfer functions on the spatial perception of a virtual speech source. , 2001, Journal of the Audio Engineering Society. Audio Engineering Society.
[10] Haiwei Chen,et al. Towards imperceptible redirected walking: integrating a distractor into the immersive experience , 2017, I3D.
[11] Joseph J. LaViola. Bringing VR and Spatial 3D Interaction to the Masses through Video Games , 2008, IEEE Computer Graphics and Applications.
[12] Mel Slater,et al. Depth of Presence in Virtual Environments , 1994, Presence: Teleoperators & Virtual Environments.
[13] Gerd Bruder,et al. Cognitive Resource Demands of Redirected Walking , 2015, IEEE Transactions on Visualization and Computer Graphics.
[14] Mel Slater,et al. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments , 2009, Philosophical Transactions of the Royal Society B: Biological Sciences.
[15] Andreas M. Kunz,et al. Optimized graph extraction and locomotion prediction for redirected walking , 2017, 2017 IEEE Symposium on 3D User Interfaces (3DUI).
[16] Gordon E Legge,et al. Variability in stepping direction explains the veering behavior of blind walkers. , 2007, Journal of experimental psychology. Human perception and performance.
[17] G. A. Miller,et al. The masking of speech. , 1947, Psychological bulletin.
[18] Gerd Bruder,et al. Using Perceptual Illusions for Redirected Walking , 2013, IEEE Computer Graphics and Applications.
[19] Gerd Bruder,et al. A taxonomy for deploying redirection techniques in immersive virtual environments , 2012, 2012 IEEE Virtual Reality Workshops (VRW).
[20] Mary C. Whitton,et al. Walking > walking-in-place > flying, in virtual environments , 1999, SIGGRAPH.
[21] Michael Philippsen,et al. Acoustical manipulation for redirected walking , 2017, VRST.
[22] Wolfgang Fohl,et al. Acoustic redirected walking with auditory cues by means of wave field synthesis , 2016, 2016 IEEE Virtual Reality (VR).
[23] Gerd Bruder,et al. Application of redirected walking in room-scale VR , 2017, 2017 IEEE Virtual Reality (VR).
[24] Bruce N. Walker,et al. Navigation Performance With a Virtual Auditory Display: Effects of Beacon Sound, Capture Radius, and Practice , 2006, Hum. Factors.
[25] Mark T. Bolas,et al. Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance , 2015, ICAT-EGVE.
[26] Uwe Kloos,et al. Velocity-dependent dynamic curvature gain for redirected walking , 2011, 2011 IEEE Virtual Reality Conference.
[27] Mary C. Whitton,et al. Redirected free exploration with distractors: a large-scale real-walking locomotion interface , 2010 .
[28] Mar Gonzalez-Franco,et al. Concurrent talking in immersive virtual reality: on the dominance of visual speech cues , 2017, Scientific Reports.
[29] Zhichao Dong,et al. Smooth assembled mappings for large-scale real walking , 2017, ACM Trans. Graph..
[30] Roberta L. Klatzky,et al. Nonvisual Route following with Guidance from a Simple Haptic or Auditory Display , 2007 .
[31] Li-Yi Wei,et al. Mapping virtual and physical reality , 2016, ACM Trans. Graph..
[32] Mel Slater,et al. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments , 1997, Presence: Teleoperators & Virtual Environments.
[33] Mary C. Whitton,et al. A Survey of Presence and Related Concepts , 2017, ACM Comput. Surv..
[34] Mary C. Whitton,et al. Evaluation of Reorientation Techniques and Distractors for Walking in Large Virtual Environments , 2009, IEEE Transactions on Visualization and Computer Graphics.
[35] Robert S. Kennedy,et al. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .
[36] F L Wightman,et al. Resolution of front-back ambiguity in spatial hearing by listener and source movement. , 1999, The Journal of the Acoustical Society of America.
[37] Zachary Wartell,et al. Leveraging change blindness for redirection in virtual environments , 2011, 2011 IEEE Virtual Reality Conference.
[38] Timothy P. McNamara,et al. Exploring large virtual environments with an HMD when physical space is limited , 2007, APGV.
[39] Timo Ropinski,et al. Moving Towards Generally Applicable Redirected Walking , 2008 .
[40] Uwe D. Hanebeck,et al. Extending Telepresent Walking by Motion Compression , 2002 .
[41] Zachary Wartell,et al. An Approach to Redirect Walking by Modifying Virtual World Geometry , 2009 .
[42] Anjul Patney,et al. Towards virtual reality infinite walking , 2018, ACM Trans. Graph..
[43] Klaus H. Hinrichs,et al. Reorientation during Body Turns , 2009, EGVE/ICAT/EuroVR.
[44] Gerd Bruder,et al. Estimation of Detection Thresholds for Redirected Walking Techniques , 2010, IEEE Transactions on Visualization and Computer Graphics.
[45] Tapio Lokki,et al. Navigation with auditory cues in a virtual environment , 2005, IEEE MultiMedia.
[46] Mary C. Whitton,et al. Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments , 2010, 2010 IEEE Virtual Reality Conference (VR).
[47] Andreas M. Kunz,et al. Planning redirection techniques for optimal free walking experience using model predictive control , 2014, 2014 IEEE Symposium on 3D User Interfaces (3DUI).