Using Alternate Reality Games to Support First Year Induction with ELGG
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Purpose – This paper aims to describe a pilot project investigating the use of alternate reality game/treasure‐hunt formats to provide an alternative to existing mechanisms for introducing new students to university information and services.Design/methodology/approach – An alternate reality game was designed to be played online and offline, which aimed to be fun, intriguing and engaging through task design and storyline. The university's social network was used as a platform for players to support one another in solving each task as well as for fictional characters in the story to interact with the players.Findings – Logistical problems are identified with the campus environment, and successes are highlighted where tasks were particularly effective or enjoyable. The game format also provided students with something special to “feel part of” and to provide a break from their formal course.Practical implications – It was found that the game format did not appeal to all students, but was very effective for t...
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