Selecting Effective Occluders for Visibility Culling
暂无分享,去创建一个
[1] Daniel Cohen-Or,et al. Virtual Occluders: An Efficient Intermediate PVS Representation , 2000, Rendering Techniques.
[2] Michael Wimmer,et al. Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs , 2000, Rendering Techniques.
[3] Joseph O'Rourke,et al. Computational geometry in C (2nd ed.) , 1998 .
[4] Seth J. Teller,et al. Real-time occlusion culling for models with large occluders , 1997, SI3D.
[5] François X. Sillion,et al. Conservative volumetric visibility with occluder fusion , 2000, SIGGRAPH.
[6] Tomoyuki Nishita,et al. Continuous tone representation of three-dimensional objects taking account of shadows and interreflection , 1985, SIGGRAPH '85.
[7] Dinesh Manocha,et al. Visibility culling using hierarchical occlusion maps , 1997, SIGGRAPH.
[8] Dinesh Manocha,et al. Accelerated occlusion culling using shadow frusta , 1997, SCG '97.
[9] Daniel Cohen-Or,et al. Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occluded Scenes , 1998, Comput. Graph. Forum.
[10] Joseph O'Rourke,et al. Computational Geometry in C. , 1995 .
[11] Carlos Andújar,et al. LOD visibility culling and occluder synthesis , 2000, Comput. Aided Des..
[12] Joëlle Thollot,et al. Conservative visibility preprocessing using extended projections , 2000, SIGGRAPH.
[13] Carlos Andújar,et al. Integrating Occlusion Culling and Levels of Detail through Hardly‐Visible Sets , 2000, Comput. Graph. Forum.