Competitively versus cooperatively? An analysis of the effect of game play on levels of stress
暂无分享,去创建一个
[1] B. Bushman,et al. Viewing the world through "blood-red tinted glasses": The hostile expectation bias mediates the link between violent video game exposure and aggression☆ , 2012 .
[2] M. Gollwitzer,et al. Gamers against science: The case of the violent video games debate , 2014 .
[3] David R. Ewoldsen,et al. Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior , 2012, Cyberpsychology Behav. Soc. Netw..
[4] Emma von Essen,et al. Gender Differences in Competitiveness and Risk Taking: Comparing Children in Colombia and Sweden , 2010 .
[5] Paul J. C. Adachi,et al. The Effect of Video Game Competition and Violence on Aggressive Behavior: Which Characteristic Has the Greatest Influence? , 2011 .
[6] Louise Lemyre,et al. Measuring psychological stress. Concept, model, and measurement instrument in primary care research. , 2003, Canadian family physician Medecin de famille canadien.
[7] Jong-Eun Roselyn Lee,et al. When Playing Together Feels Different: Effects of Task Types and Social Contexts on Physiological Arousal in Multiplayer Online Gaming Contexts , 2009, Cyberpsychology Behav. Soc. Netw..
[8] M. Ballard,et al. Social Context and Video Game Play: Impact on Cardiovascular and Affective Responses , 2012 .
[9] Jose J. Valadez,et al. Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition , 2012, Comput. Hum. Behav..
[10] C. Ferguson. Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance , 2015, Perspectives on psychological science : a journal of the Association for Psychological Science.
[11] C. Ferguson,et al. Violent Video Games Don’t Increase Hostility in Teens, but They Do Stress Girls Out , 2016, Psychiatric Quarterly.
[12] Alexandra Rankin Macgill,et al. Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement. , 2008 .
[13] E. C. Ritchie,et al. Gender Differences , 1981, Language in Society.
[14] L. Berkowitz,et al. SOME ASPECTS OF OBSERVED AGGRESSION. , 1965, Journal of personality and social psychology.
[15] Richard A. Brown,et al. A modified computer version of the Paced Auditory Serial Addition Task (PASAT) as a laboratory-based stressor. , 2003 .
[16] Michael G. Schmierbach,et al. “Killing Spree”: Exploring the Connection Between Competitive Game Play and Aggressive Cognition , 2010, Commun. Res..
[17] C. Ferguson,et al. The Hitman Study Violent Video Game Exposure Effects on Aggressive Behavior, Hostile Feelings, and Depression , 2010 .
[18] Lena Frischlich,et al. Eating ghosts: The underlying mechanisms of mood repair via interactive and noninteractive media. , 2015 .
[19] Igor Dolgov,et al. Effects of cooperative gaming and avatar customization on subsequent spontaneous helping behavior , 2014, Comput. Hum. Behav..
[20] Leonard Reinecke,et al. Games and Recovery , 2009, J. Media Psychol. Theor. Methods Appl..
[21] Christopher J. Ferguson,et al. The influence of solitary and cooperative violent video game play on aggressive and prosocial behavior , 2013, Comput. Hum. Behav..
[22] D. HoldwickJr.. The Subjective Experience of PASAT Testing Does the PASAT Induce Negative Mood , 1999 .
[23] C. Geiser,et al. The relationship between computer-game preference, gender, and mental-rotation ability , 2006 .
[24] S. Murphy,et al. The perceived meaning of the video game experience: An exploratory study. , 2014 .
[25] Amy L. Stevens,et al. Convergent Validity of the Strength-Based Behavioral and Emotional Rating Scale with Youth in a Residential Setting , 2015, The Journal of Behavioral Health Services & Research.
[26] B. Bushman,et al. Violent video games stress people out and make them more aggressive. , 2013, Aggressive behavior.
[27] J. Patton,et al. Extended norms for the paced auditory serial addition task , 1991 .
[28] Klaus P. Ebmeier,et al. PASAT performance and the pattern of uptake of 99mTc-exametazime in brain estimated with single photon emission tomography , 1994, Biological Psychology.
[29] Andrew K. Przybylski,et al. The Motivational Pull of Video Games: A Self-Determination Theory Approach , 2006 .
[30] Andrew K. Przybylski,et al. Competence-impeding electronic games and players' aggressive feelings, thoughts, and behaviors. , 2014, Journal of personality and social psychology.