Studying thoughts: stimulated recall as a game research method
暂无分享,去创建一个
[1] James Paul Gee,et al. 话语分析入门 : 理论与方法 = An introduction to discourse analysis : theory and method , 1999 .
[2] Laura M. Stough. Using Stimulated Recall in Classroom Observation and Professional Development. , 2001 .
[3] John Lyle,et al. Stimulated recall: a report on its use in naturalistic research , 2003 .
[4] E. Hinde,et al. School culture and change: An examination of the effects of school culture on the process of change , 2004 .
[5] Lorraine Johnston,et al. Evaluation using cued-recall debrief to elicit information about a user's affective experiences , 2005, OZCHI.
[6] Daniela Sime,et al. What do learners make of teachers' gestures in the language classroom? , 2006 .
[7] Suzanne Plaut,et al. “I Just Don’t Get It”: Teachers’ and Students’ Conceptions of Confusion and Implications for Teaching and Learning in the High School English Classroom , 2006 .
[8] V. Braun,et al. Using thematic analysis in psychology , 2006 .
[9] P. Kirschner,et al. Cognitive load measurements and stimulated recall interviews for studying the effects of information and communications technology , 2008 .
[10] Jori Pitkänen,et al. Pedagoginen liveroolipelaaminen historian opetusmetodina , 2008 .
[11] Frans Mäyrä,et al. Järjellä vai tunteella? : Nettipokerin pelikokemus ja pelaamisen hallinta , 2008 .
[12] Nicholas P. Dempsey. Stimulated Recall Interviews in Ethnography , 2010 .
[13] Kristine Jørgensen,et al. Players as Coresearchers , 2012 .
[14] Olli Sotamaa,et al. The Long Decade of Game Studies: Case of Finland , 2013, DiGRA Conference.