Mobile augmented reality based context-aware library management system

Mobile augmented reality has gained popularity in recent years due to the technological advances of smartphones and other mobile devices. One particular area in which mobile augmented reality is being used is library management. However, current mobile augmented reality solutions in this domain are lacking in context-awareness. It has been suggested in the literature that agent programming may be suitable at overcoming this problem, but little research has been conducted using modern mobile augmented reality applications with agents. This paper aims to bridge this gap through the development of an agent-based, mobile augmented reality prototype, titled Libagent. Libagent was subjected to five experiments to determine its suitability, efficiency, and accuracy for library management. The results of these experiments indicate that agent-based mobile augmented reality is a promising tool for context-aware library management.

[1]  Arjan Kuijper,et al.  MobileAR Browser - A generic architecture for rapid AR-multi-level development , 2013, Expert Syst. Appl..

[2]  Eric Anderson,et al.  Operating systems for mobile computing , 2009 .

[3]  Juan Martínez-Romo,et al.  GAT: Platform for automatic context-aware mobile services for m-tourism , 2013, Expert Syst. Appl..

[4]  Arkady B. Zaslavsky Mobile agents: can they assist with context awareness? , 2004, IEEE International Conference on Mobile Data Management, 2004. Proceedings. 2004.

[5]  K A Ericcson,et al.  Acquisition of a memory skill. , 1980, Science.

[6]  B. Underwood,et al.  Proactive inhibition in short-term retention of single items , 1962 .

[7]  Pattie Maes,et al.  Agents that reduce work and information overload , 1994, CACM.

[8]  Hitoshi Furuta,et al.  A mobile application system for sightseeing guidance using augmented reality , 2012, The 6th International Conference on Soft Computing and Intelligent Systems, and The 13th International Symposium on Advanced Intelligence Systems.

[9]  Ernesto Damiani,et al.  Augmented reality technologies, systems and applications , 2010, Multimedia Tools and Applications.

[10]  Dieter Schmalstieg,et al.  Indoor navigation with mixed reality world-in-miniature views and sparse localization on mobile devices , 2012, AVI.

[11]  E L Grigorenko,et al.  Developmental dyslexia: an update on genes, brains, and environments. , 2001, Journal of child psychology and psychiatry, and allied disciplines.

[12]  Clayton Shepard,et al.  NoShake: Content stabilization for shaking screens of mobile devices , 2009, 2009 IEEE International Conference on Pervasive Computing and Communications.

[13]  Dieter Schmalstieg,et al.  Location based Applications for Mobile Augmented Reality , 2003, AUIC.

[14]  D. W. F. van Krevelen,et al.  A Survey of Augmented Reality Technologies, Applications and Limitations , 2010, Int. J. Virtual Real..

[15]  Henry Been-Lirn Duh,et al.  Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR , 2008, 2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality.

[16]  Abraham G. Campbell,et al.  MiRA - Mixed Reality Agents , 2011, Int. J. Hum. Comput. Stud..

[17]  Michael R. Genesereth,et al.  Software agents , 1994, CACM.

[18]  Nicholas R. Jennings,et al.  Intelligent agents: theory and practice , 1995, The Knowledge Engineering Review.

[19]  Efpraxia D. Zamani,et al.  Enhancing the Tourism Experience through Mobile Augmented Reality: Challenges and Prospects , 2012 .

[20]  Pawel Kaczmarek,et al.  Efficiency of JADE agent platform , 2005, Sci. Program..

[21]  Agostino Poggi,et al.  Developing Multi-agent Systems with JADE , 2007, ATAL.

[22]  G. A. Miller THE PSYCHOLOGICAL REVIEW THE MAGICAL NUMBER SEVEN, PLUS OR MINUS TWO: SOME LIMITS ON OUR CAPACITY FOR PROCESSING INFORMATION 1 , 1956 .

[23]  A. Dunser,et al.  CityViewAR: A mobile outdoor AR application for city visualization , 2012, 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH).

[24]  Cheng-Hsin Hsu,et al.  Building book inventories using smartphones , 2010, ACM Multimedia.

[25]  Fred D. Davis Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..

[26]  Kaisa Väänänen,et al.  Expected user experience of mobile augmented reality services: a user study in the context of shopping centres , 2011, Personal and Ubiquitous Computing.

[27]  Matthias Baldauf,et al.  A survey on context-aware systems , 2007, Int. J. Ad Hoc Ubiquitous Comput..

[28]  Dieter Schmalstieg,et al.  Handheld augmented reality indoor navigation with activity-based instructions , 2011, Mobile HCI.